Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen

This commit is contained in:
cellos51
2025-08-24 13:47:41 -04:00
27 changed files with 1260 additions and 472 deletions
+56 -21
View File
@@ -1,6 +1,8 @@
#ifndef GRAPHIC_UTILS_H
#define GRAPHIC_UTILS_H
#include <tonc_video.h>
/* This file contains general utils and wrappers that relate to
* graphics/video/vram and generally displaying things on the screen.
* Mostly wrappers and defines for using tonc.
@@ -24,6 +26,19 @@
#define PAL_ROW_LEN 16
#define NUM_PALETTES 16
#define TTE_BIT_UNPACK_OFFSET 14
#define TTE_BIT_ON_CLR_IDX TTE_BIT_UNPACK_OFFSET + 1
#define TTE_YELLOW_PB 12 // 0xC
#define TTE_BLUE_PB 13 // 0xD
#define TTE_RED_PB 14 // 0xE
#define TTE_WHITE_PB 15 // 0xF
#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
#define TEXT_CLR_WHITE CLR_WHITE
/* Dimensions for a screenblock.
* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
@@ -34,45 +49,55 @@
#define SE_COL_LEN 32
// Since y direction goes from the top of the screen to the bottom
#define SE_UP -1
#define SE_DOWN 1
#define SCREEN_UP -1
#define SCREEN_DOWN 1
#define SCREEN_LEFT -1
#define SCREEN_RIGHT 1
#define OVERFLOW_LEFT -1
#define OVERFLOW_RIGHT 1
#define SE_UP SCREEN_UP
#define SE_DOWN SCREEN_DOWN
#define OVERFLOW_LEFT SCREEN_LEFT
#define OVERFLOW_RIGHT SCREEN_RIGHT
// Tile size in pixels, both height and width as tiles are square
#define TILE_SIZE 8
#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
// By default TTE characters occupy a single tile
#define TTE_CHAR_SIZE TILE_SIZE
typedef struct
{
int left;
int top;
int right;
int bottom;
} Rect;
// When making this, missed that it already exists in tonc_math.h
typedef RECT Rect;
/* Gets the screenblock tile for the given coordinates (x, y).
/* Gets the screenblock entry for the given coordinates (x, y).
* x and y are in number of tiles.
* Returns the screenblock tile.
* Returns the screenblock entry.
*/
u16 main_bg_se_get_tile(BG_POINT pos);
SE main_bg_se_get_se(BG_POINT pos);
INLINE int rect_width(const Rect* rect)
{
/* Extra parens to avoid issues in case compiler turns INLINE into macro
* Not sure if necessary, could be just paranoia
*/
return (((rect)->right) - ((rect)->left) + 1);
/* Extra parens to avoid issues in case compiler turns INLINE into macro
* Not sure if necessary, could be just paranoia
*/
return (((rect)->right) - ((rect)->left) + 1);
}
INLINE int rect_height(const Rect* rect)
{
return (((rect)->bottom) - ((rect)->top) + 1);
return (((rect)->bottom) - ((rect)->top) + 1);
}
/* Copies an SE rect vertically in direction by a single tile.
* bg_sbb is the SBB of the background in which to move the rect
* direction must be either SE_UP or SE_DOWN.
* se_rect dimensions are in number of tiles.
*
* NOTE: This does not work with TTE_SBB, probably because it's 4BPP...
*/
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction);
/* Clears a rect in the main background.
* The se_rect dimensions need to be in number of tiles.
*/
@@ -90,11 +115,21 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction);
*/
void main_bg_se_copy_rect(Rect se_rect, BG_POINT pos);
/* Copies a tile to a rect in the main background.
/* Copies a screen entry to a rect in the main background.
* se_rect dimensions are in number of tiles.
* The tile is copied to the top left corner of the rect.
*/
void main_bg_se_copy_tile_to_rect(u16 tile, Rect se_rect);
void main_bg_se_fill_rect_with_se(SE tile, Rect se_rect);
/* Copies a 3x3 rect into se_rect_dest, the 3x3 rect is stretched to fill se_rect_dest.
* The corners are copied, the sides are stretched, and the center is filled.
* The parameter se_rect_src_3x3_top_left points to the top left corner of the source
* 3x3 rect.
* Dest rect sides can be of length 2, then the sides are not copied, only the corners.
* But dest rect sides must be at least 2.
*/
void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
/* Moves a rect in the main background vertically in direction by a single tile.
* Note that tiles in the previous location will be transparent (0x000)
* so maybe copy would be a better choice if you don't want to delete things