Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
This commit is contained in:
+56
-21
@@ -1,6 +1,8 @@
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#ifndef GRAPHIC_UTILS_H
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#define GRAPHIC_UTILS_H
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#include <tonc_video.h>
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/* This file contains general utils and wrappers that relate to
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* graphics/video/vram and generally displaying things on the screen.
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* Mostly wrappers and defines for using tonc.
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@@ -24,6 +26,19 @@
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#define PAL_ROW_LEN 16
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#define NUM_PALETTES 16
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#define TTE_BIT_UNPACK_OFFSET 14
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#define TTE_BIT_ON_CLR_IDX TTE_BIT_UNPACK_OFFSET + 1
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#define TTE_YELLOW_PB 12 // 0xC
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#define TTE_BLUE_PB 13 // 0xD
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#define TTE_RED_PB 14 // 0xE
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#define TTE_WHITE_PB 15 // 0xF
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#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
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#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
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#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
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#define TEXT_CLR_WHITE CLR_WHITE
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/* Dimensions for a screenblock.
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* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
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* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
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@@ -34,45 +49,55 @@
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#define SE_COL_LEN 32
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// Since y direction goes from the top of the screen to the bottom
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#define SE_UP -1
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#define SE_DOWN 1
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#define SCREEN_UP -1
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#define SCREEN_DOWN 1
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#define SCREEN_LEFT -1
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#define SCREEN_RIGHT 1
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#define OVERFLOW_LEFT -1
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#define OVERFLOW_RIGHT 1
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#define SE_UP SCREEN_UP
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#define SE_DOWN SCREEN_DOWN
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#define OVERFLOW_LEFT SCREEN_LEFT
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#define OVERFLOW_RIGHT SCREEN_RIGHT
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// Tile size in pixels, both height and width as tiles are square
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#define TILE_SIZE 8
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#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
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// By default TTE characters occupy a single tile
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#define TTE_CHAR_SIZE TILE_SIZE
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typedef struct
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{
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int left;
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int top;
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int right;
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int bottom;
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} Rect;
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// When making this, missed that it already exists in tonc_math.h
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typedef RECT Rect;
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/* Gets the screenblock tile for the given coordinates (x, y).
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/* Gets the screenblock entry for the given coordinates (x, y).
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* x and y are in number of tiles.
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* Returns the screenblock tile.
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* Returns the screenblock entry.
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*/
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u16 main_bg_se_get_tile(BG_POINT pos);
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SE main_bg_se_get_se(BG_POINT pos);
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INLINE int rect_width(const Rect* rect)
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{
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/* Extra parens to avoid issues in case compiler turns INLINE into macro
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* Not sure if necessary, could be just paranoia
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*/
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return (((rect)->right) - ((rect)->left) + 1);
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/* Extra parens to avoid issues in case compiler turns INLINE into macro
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* Not sure if necessary, could be just paranoia
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*/
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return (((rect)->right) - ((rect)->left) + 1);
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}
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INLINE int rect_height(const Rect* rect)
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{
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return (((rect)->bottom) - ((rect)->top) + 1);
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return (((rect)->bottom) - ((rect)->top) + 1);
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}
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/* Copies an SE rect vertically in direction by a single tile.
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* bg_sbb is the SBB of the background in which to move the rect
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* direction must be either SE_UP or SE_DOWN.
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* se_rect dimensions are in number of tiles.
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*
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* NOTE: This does not work with TTE_SBB, probably because it's 4BPP...
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*/
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction);
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/* Clears a rect in the main background.
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* The se_rect dimensions need to be in number of tiles.
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*/
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@@ -90,11 +115,21 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction);
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*/
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void main_bg_se_copy_rect(Rect se_rect, BG_POINT pos);
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/* Copies a tile to a rect in the main background.
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/* Copies a screen entry to a rect in the main background.
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* se_rect dimensions are in number of tiles.
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* The tile is copied to the top left corner of the rect.
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*/
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void main_bg_se_copy_tile_to_rect(u16 tile, Rect se_rect);
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void main_bg_se_fill_rect_with_se(SE tile, Rect se_rect);
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/* Copies a 3x3 rect into se_rect_dest, the 3x3 rect is stretched to fill se_rect_dest.
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* The corners are copied, the sides are stretched, and the center is filled.
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* The parameter se_rect_src_3x3_top_left points to the top left corner of the source
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* 3x3 rect.
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* Dest rect sides can be of length 2, then the sides are not copied, only the corners.
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* But dest rect sides must be at least 2.
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*/
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void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3_top_left);
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/* Moves a rect in the main background vertically in direction by a single tile.
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* Note that tiles in the previous location will be transparent (0x000)
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* so maybe copy would be a better choice if you don't want to delete things
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