graphic_utils refactors - renamed functions, optimized some code, used Tonc defines
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+4
-4
@@ -981,7 +981,7 @@ void game_lose_init()
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{
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// Using the text color to match the "Game Over" text, another shade of red could work better
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affine_background_set_color(TEXT_CLR_RED);
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}
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void init_game_state(enum GameState game_state_to_init)
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@@ -2127,15 +2127,15 @@ void game_round_end()
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Rect top_rect = {11, 8, 22, 8};
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BG_POINT top_point = {6, 29};
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main_bg_se_copy_tile_to_rect(main_bg_se_get_tile(top_point), top_rect);
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main_bg_se_fill_rect_with_se(main_bg_se_get_se(top_point), top_rect);
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Rect middle_rect = {11, 9, 22, 9};
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BG_POINT middle_point = {6, 30};
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main_bg_se_copy_tile_to_rect(main_bg_se_get_tile(middle_point), middle_rect);
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main_bg_se_fill_rect_with_se(main_bg_se_get_se(middle_point), middle_rect);
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Rect bottom_rect = {11, 10, 22, 10};
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BG_POINT bottom_point = {6, 31};
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main_bg_se_copy_tile_to_rect(main_bg_se_get_tile(bottom_point), bottom_rect);
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main_bg_se_fill_rect_with_se(main_bg_se_get_se(bottom_point), bottom_rect);
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tte_printf("#{P:%d, %d; cx:0x%X000}Cash Out: $%d", CASHOUT_RECT.left, CASHOUT_RECT.top, TTE_WHITE_PB, hands + blind_get_reward(current_blind)); // Print the cash out amount
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}
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