Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs
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@@ -77,6 +77,7 @@ typedef struct CardObject CardObject; // forward declaration, actually declared
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typedef struct JokerObject JokerObject;
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typedef struct JokerObject JokerObject;
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CardObject** get_hand_array(void);
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CardObject** get_hand_array(void);
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int get_hand_top(void);
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int get_hand_top(void);
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int hand_get_size(void);
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CardObject** get_played_array(void);
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CardObject** get_played_array(void);
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int get_played_top(void);
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int get_played_top(void);
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JokerObject** get_jokers(void);
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JokerObject** get_jokers(void);
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+5
-5
@@ -148,6 +148,11 @@ int get_hand_top(void) {
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return hand_top;
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return hand_top;
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}
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}
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int hand_get_size(void)
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{
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return hand_top + 1;
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}
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CardObject **get_played_array(void) {
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CardObject **get_played_array(void) {
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return played;
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return played;
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}
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}
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@@ -853,11 +858,6 @@ void hand_change_sort()
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sort_cards();
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sort_cards();
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}
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}
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int hand_get_size()
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{
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return hand_top + 1;
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}
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int hand_get_max_size()
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int hand_get_max_size()
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{
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{
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return hand_size;
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return hand_size;
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@@ -1,3 +1,4 @@
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#include "game.h"
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#include "joker.h"
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#include "joker.h"
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#include "util.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include "hand_analysis.h"
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@@ -178,7 +179,8 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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if (scored_card != NULL)
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
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int played_size = get_played_top() + 1;
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if (played_size <= 3)
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effect.mult = 20;
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effect.mult = 20;
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return effect;
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return effect;
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@@ -190,12 +192,13 @@ static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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return effect; // if card != null, we are not at the end-phase of scoring yet
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per empty joker slot...
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// +1 xmult per empty joker slot...
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int jokers_top = get_jokers_top();
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int num_jokers = get_jokers_top() + 1;
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effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
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effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
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// ...and also each stencil_joker adds +1 xmult
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// ...and also each stencil_joker adds +1 xmult
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JokerObject** jokers = get_jokers();
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JokerObject** jokers = get_jokers();
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for (int i = 0; i < jokers_top; i++ )
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for (int i = 0; i < num_jokers; i++ )
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{
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{
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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effect.xmult++;
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@@ -271,8 +274,8 @@ static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
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bool all_cards_are_spades_or_clubs = true;
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bool all_cards_are_spades_or_clubs = true;
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CardObject** hand = get_hand_array();
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CardObject** hand = get_hand_array();
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int hand_top = get_hand_top();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_top; i++ )
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for (int i = 0; i < hand_size; i++ )
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{
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{
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u8 suit = hand[i]->card->suit;
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u8 suit = hand[i]->card->suit;
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if (suit == HEARTS || suit == DIAMONDS) {
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if (suit == HEARTS || suit == DIAMONDS) {
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