Introduce decimal point font (#314)
* Introduce decimal point font * Add png of font * Add getting a decimal point str from int * Move font out of utils * Clang format * set Readme.md as main page in docs * Add font generator * kind of fix font * Fix image oddities * Added pip install pillow to build_ci_workflow * Added ensurepip * Update Docker/CI for font generation * Fix CI * Fix CI forreal * Another CI fix * Fix directory name for rom * Adjust directory * Dummy commit for test * Revert "Dummy commit for test" This reverts commit b607085c1322c824d2fdd800ab3c3700389ad3a6. * dos2unix and update .gitignore * Delete the generated font file * Delete the generated font file * remove dot from font * Update include/font.h Co-authored-by: MeirGavish <meir.gavish@gmail.com> --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com>
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@@ -1,6 +1,7 @@
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#include "affine_background.h"
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#include "blind.h"
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#include "card.h"
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#include "font.h"
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#include "game.h"
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#include "graphic_utils.h"
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#include "joker.h"
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@@ -31,7 +32,7 @@ void init()
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0,
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CLR_WHITE,
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TTE_BIT_UNPACK_OFFSET,
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NULL,
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&gbalatro_sys8Font,
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NULL
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);
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tte_erase_screen();
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