Refactor/game over screen (#468)

* Move game over (win/lose) state functions to their own file

* remove unused enum

* clang format

* Implement suggestions from @ricfehr3

* Fixing lack of highlighted button after skipping  ablind

* factorize as much game over state code as possible

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-05-07 21:36:12 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 9561e0e738
commit 6373fee144
6 changed files with 225 additions and 147 deletions
+29
View File
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/**
* @file game_over.h
*
* @brief Game Over screen state functions
*/
#ifndef GAME_OVER_H
#define GAME_OVER_H
/**
* @brief Game Over screen state initialization when losing
*/
void game_lose_on_init(void);
/**
* @brief Game Over screen state initialization when winning
*/
void game_win_on_init(void);
/**
* @brief Game Over screen state update
*/
void game_over_on_update(void);
/**
* @brief Game Over screen cleanup, common to both losing and winning
*/
void game_over_on_exit(void);
#endif // GAME_OVER_H