Refactor/game over screen (#468)
* Move game over (win/lose) state functions to their own file * remove unused enum * clang format * Implement suggestions from @ricfehr3 * Fixing lack of highlighted button after skipping ablind * factorize as much game over state code as possible --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -222,6 +222,7 @@ static void game_blind_select_handle_input()
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}
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game_blind_select_print_blinds_reqs_and_rewards();
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highlight_select_button();
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timer = TM_ZERO;
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}
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