Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
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+2
-1
@@ -23,6 +23,7 @@
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#define PEEK_DECK KEY_L // Not implemented
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#define SORT_HAND KEY_R
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#define PAUSE_GAME KEY_START // Not implemented
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#define SELL_KEY KEY_L
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enum GameState
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{
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@@ -90,4 +91,4 @@ List* get_jokers(void);
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int get_num_discards_remaining(void);
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#endif // GAME_H
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#endif // GAME_H
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