Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
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+10
-1
@@ -181,6 +181,16 @@ JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
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return jinfo->effect(joker, scored_card);
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}
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int joker_get_sell_value(const Joker* joker)
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{
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if (joker == NULL)
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{
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return UNDEFINED;
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}
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return joker->value/2;
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}
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// JokerObject methods
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JokerObject *joker_object_new(Joker *joker)
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{
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@@ -320,7 +330,6 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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return false;
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}
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void joker_object_set_selected(JokerObject* joker_object, bool selected)
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{
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if (joker_object == NULL)
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