Slight update to graphics and added shop background image
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1 @@
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-gB8 -mR8 -mLs -mRtf
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After Width: | Height: | Size: 3.0 KiB |
@@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
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static int game_speed = 1;
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static int background = 0;
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static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time
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static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time
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static enum HandState hand_state = HAND_DRAW;
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static enum PlayState play_state = PLAY_PLAYING;
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@@ -1238,7 +1238,8 @@ static void game_playing_ui_text_update()
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void game_playing()
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{
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if (hand_state == HAND_SELECT && hands == 0) {
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if (hand_state == HAND_SELECT && hands == 0)
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{
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game_state = GAME_LOSE;
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}
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@@ -1465,7 +1466,7 @@ void game_round_end() // Writing this kind a made me want to kms. If somewone wa
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memcpy(&se_mem[31][32 * y], &tile_map6, sizeof(tile_map6));
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y = 4;
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const unsigned short tile_map2[10] = {0x002A, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x042A, se_mem[31][32 * y + 9]};
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const unsigned short tile_map2[10] = {0x046B, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x001F, 0x006B, se_mem[31][32 * y + 9]};
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memcpy(&se_mem[31][32 * y], &tile_map2, sizeof(tile_map2));
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}
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else
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@@ -1591,8 +1592,6 @@ void game_round_end() // Writing this kind a made me want to kms. If somewone wa
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tte_printf("#{P:88, 72; cx:0xF000}Cash Out: $%d", hands + blind_get_reward(current_blind)); // Print the cash out amount
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}
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break;
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}
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default:
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@@ -126,7 +126,6 @@ void background_update() // This needs to be called before update() and draw() b
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void update()
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{
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game_update();
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}
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