Removed all uses of float for optimization
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@@ -1576,7 +1576,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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FIXED played_x = int2fx(120);
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FIXED played_y = int2fx(70);
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FIXED played_scale = float2fx(1.0f);
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FIXED played_scale = FIX_ONE;
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played_x = played_x + (int2fx(played_top - i) - int2fx(played_top) / 2) * -27;
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