Allow to exit the options menu without saving changes made (#484)
* Allow exiting options menu without saving * Change "Back" button text to "Cancel" to be more explicit * clang format * fix load_game * use proper existing defines for options default values * fix buttons' array sizes --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
+111
-123
@@ -19,15 +19,14 @@
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#include <tonc_math.h>
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#include <tonc_memdef.h>
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// Button indices
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enum OptionButtons
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enum OptionButtonRows
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{
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GAME_SPEED_BTN_IDX,
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HIGH_CONTRAST_BTN_IDX,
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MUSIC_VOLUME_BTN_IDX,
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SOUND_VOLUME_BTN_IDX,
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BACK_BTN_IDX,
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NB_OPTIONS_BUTTONS
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GAME_SPEED_ROW_IDX,
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HIGH_CONTRAST_ROW_IDX,
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MUSIC_VOLUME_ROW_IDX,
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SOUND_VOLUME_ROW_IDX,
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SAVE_BACK_ROW_IDX,
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NB_OPTIONS_ROWS
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};
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enum OptionSpeedButtons
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{
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@@ -38,22 +37,26 @@ enum OptionSpeedButtons
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// Color palette indices
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#define MENU_BUTTON_MAIN_COLOR_PAL_IDX 1
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#define BACK_BUTTON_MAIN_COLOR_PAL_IDX 3
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#define SPEED_DOWN_BUTTON_OUTLINE_COLOR_PAL_IDX 4
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#define SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX 5
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#define SPEED_UP_BUTTON_OUTLINE_COLOR_PAL_IDX 6
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#define CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX 7
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#define MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX 8
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#define SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX 9
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#define BACK_BUTTON_OUTLINE_COLOR_PAL_IDX 10
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#define SAVE_BUTTON_MAIN_COLOR_PAL_IDX 3
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#define BACK_BUTTON_MAIN_COLOR_PAL_IDX 4
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#define SPEED_DOWN_BUTTON_OUTLINE_COLOR_PAL_IDX 5
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#define SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX 6
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#define SPEED_UP_BUTTON_OUTLINE_COLOR_PAL_IDX 7
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#define CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX 8
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#define MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX 9
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#define SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX 10
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#define SAVE_BUTTON_OUTLINE_COLOR_PAL_IDX 11
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#define BACK_BUTTON_OUTLINE_COLOR_PAL_IDX 12
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// Define selection grid for the menu buttons
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static void game_speed_down_on_pressed(void);
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static void game_speed_up_on_pressed(void);
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static void high_contrast_on_pressed(void);
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static void save_on_pressed(void);
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static void back_on_pressed(void);
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static int options_menu_return_row_size(void);
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static int options_menu_return_upper_rows_size(void);
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static int options_menu_return_bottom_row_size(void);
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static void options_menu_row_on_key_transit(SelectionGrid* selection_grid, Selection* selection);
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static bool game_speed_row_on_selection_changed(
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SelectionGrid* selection_grid,
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@@ -83,49 +86,52 @@ static bool regular_button_row_on_selection_changed(
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// clang-format off
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static SelectionGridRow options_menu_selection_rows[] = {
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{
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GAME_SPEED_BTN_IDX,
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options_menu_return_row_size,
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GAME_SPEED_ROW_IDX,
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options_menu_return_upper_rows_size,
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game_speed_row_on_selection_changed,
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NULL,
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{.wrap = true} // The wrapping is used to allow button activation with Left/Right arrows by
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// putting logic into the `game_speed_row_on_selection_changed` function
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},
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{
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HIGH_CONTRAST_BTN_IDX,
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options_menu_return_row_size,
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HIGH_CONTRAST_ROW_IDX,
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options_menu_return_upper_rows_size,
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regular_button_row_on_selection_changed,
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options_menu_row_on_key_transit,
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{.wrap = false}
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},
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{
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MUSIC_VOLUME_BTN_IDX,
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options_menu_return_row_size,
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MUSIC_VOLUME_ROW_IDX,
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options_menu_return_upper_rows_size,
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music_volume_row_on_selection_changed,
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NULL,
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{.wrap = true} // Same trick as Game Speed button
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},
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{
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SOUND_VOLUME_BTN_IDX,
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options_menu_return_row_size,
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SOUND_VOLUME_ROW_IDX,
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options_menu_return_upper_rows_size,
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sound_volume_row_on_selection_changed,
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NULL,
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{.wrap = true} // Same trick as Game Speed button
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},
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{
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BACK_BTN_IDX,
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options_menu_return_row_size,
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SAVE_BACK_ROW_IDX,
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options_menu_return_bottom_row_size,
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regular_button_row_on_selection_changed,
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options_menu_row_on_key_transit,
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{.wrap = false}
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}
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};
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static Button options_menu_buttons[] = {
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{SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL},
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{CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, high_contrast_on_pressed, NULL},
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{MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL},
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{SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL},
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{BACK_BUTTON_OUTLINE_COLOR_PAL_IDX, BACK_BUTTON_MAIN_COLOR_PAL_IDX, back_on_pressed, NULL}
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static Button options_menu_buttons[NB_OPTIONS_ROWS][2] = {
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{{SPEED_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{{CONTRAST_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, high_contrast_on_pressed, NULL}},
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{{MUSIC_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{{SOUND_BUTTON_OUTLINE_COLOR_PAL_IDX, MENU_BUTTON_MAIN_COLOR_PAL_IDX, NULL, NULL}},
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{
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{SAVE_BUTTON_OUTLINE_COLOR_PAL_IDX, SAVE_BUTTON_MAIN_COLOR_PAL_IDX, save_on_pressed, NULL},
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{BACK_BUTTON_OUTLINE_COLOR_PAL_IDX, BACK_BUTTON_MAIN_COLOR_PAL_IDX, back_on_pressed, NULL},
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}
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};
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static Button game_speed_buttons[] = {
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@@ -138,7 +144,7 @@ const Selection OPTIONS_MENU_INIT_SEL = {0, 0};
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static SelectionGrid options_menu_selection_grid = {
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options_menu_selection_rows,
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NB_OPTIONS_BUTTONS,
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NB_OPTIONS_ROWS,
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OPTIONS_MENU_INIT_SEL
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};
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@@ -146,28 +152,28 @@ static SelectionGrid options_menu_selection_grid = {
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// clang-format off
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// Values in tiles
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static const Rect OPTIONS_SPEED_DOWN_ACTIVE_BTN_SRC_RECT = { 3, 20, 3, 21};
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static const Rect OPTIONS_SPEED_DOWN_DISABLED_BTN_SRC_RECT = { 9, 22, 9, 23};
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static const Rect OPTIONS_SPEED_DOWN_ACTIVE_BTN_SRC_RECT = { 0, 20, 0, 21};
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static const Rect OPTIONS_SPEED_DOWN_DISABLED_BTN_SRC_RECT = { 6, 22, 6, 23};
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static const BG_POINT OPTIONS_SPEED_DOWN_BTN_DEST_POS = {11, 3};
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static const Rect OPTIONS_SPEED_UP_ACTIVE_BTN_SRC_RECT = {10, 20, 10, 21};
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static const Rect OPTIONS_SPEED_UP_DISABLED_BTN_SRC_RECT = {10, 22, 10, 23};
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static const Rect OPTIONS_SPEED_UP_ACTIVE_BTN_SRC_RECT = { 7, 20, 7, 21};
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static const Rect OPTIONS_SPEED_UP_DISABLED_BTN_SRC_RECT = { 7, 22, 7, 23};
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static const BG_POINT OPTIONS_SPEED_UP_BTN_DEST_POS = {18, 3};
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static const Rect OPTIONS_SPEED_VALUES[GAME_SPEED_MAX] = { { 6, 20, 7, 21},
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{ 3, 22, 4, 23},
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{ 5, 22, 6, 23},
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{ 7, 22, 8, 23} };
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static const Rect OPTIONS_SPEED_VALUES[GAME_SPEED_MAX] = { { 3, 20, 4, 21},
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{ 0, 22, 1, 23},
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{ 2, 22, 3, 23},
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{ 4, 22, 5, 23} };
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static const BG_POINT OPTIONS_SPEED_VALUE_DEST_POS = {14, 3};
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static const Rect OPTIONS_CONTRAST_VALUE_YES_SRC_RECT = { 4, 24, 7, 25};
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static const Rect OPTIONS_CONTRAST_VALUE_NO_SRC_RECT = { 9, 24, 12, 25};
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static const Rect OPTIONS_CONTRAST_VALUE_YES_SRC_RECT = { 1, 24, 4, 25};
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static const Rect OPTIONS_CONTRAST_VALUE_NO_SRC_RECT = { 6, 24, 9, 25};
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static const BG_POINT OPTIONS_CONTRAST_VALUE_DEST_POS = {13, 7};
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static const Rect OPTIONS_MUSIC_SLIDER_FULL_SRC = {12, 20, 12, 20};
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static const Rect OPTIONS_MUSIC_SLIDER_MID_SRC = {13, 20, 13, 20};
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static const Rect OPTIONS_MUSIC_SLIDER_EMPTY_SRC = {14, 20, 14, 20};
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static const Rect OPTIONS_SOUND_SLIDER_FULL_SRC = {12, 22, 12, 22};
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static const Rect OPTIONS_SOUND_SLIDER_MID_SRC = {13, 22, 13, 22};
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static const Rect OPTIONS_SOUND_SLIDER_EMPTY_SRC = {14, 22, 14, 22};
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static const Rect OPTIONS_MUSIC_SLIDER_FULL_SRC = { 9, 20, 9, 20};
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static const Rect OPTIONS_MUSIC_SLIDER_MID_SRC = {10, 20, 10, 20};
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static const Rect OPTIONS_MUSIC_SLIDER_EMPTY_SRC = {11, 20, 11, 20};
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static const Rect OPTIONS_SOUND_SLIDER_FULL_SRC = { 9, 22, 9, 22};
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static const Rect OPTIONS_SOUND_SLIDER_MID_SRC = {10, 22, 10, 22};
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static const Rect OPTIONS_SOUND_SLIDER_EMPTY_SRC = {11, 22, 11, 22};
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static const BG_POINT OPTIONS_MUSIC_SLIDER_START_POS = { 5, 11};
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static const BG_POINT OPTIONS_SOUND_SLIDER_START_POS = { 5, 14};
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static const BG_POINT OPTIONS_MUSIC_SLIDER_END_POS = {24, 11};
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@@ -184,16 +190,13 @@ static const BG_POINT OPTIONS_MUSIC_VOLUME_TEXT_POS = { 56, 80};
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static const BG_POINT OPTIONS_MUSIC_VALUE_TEXT_POS = {160, 80};
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static const BG_POINT OPTIONS_SOUND_VOLUME_TEXT_POS = { 56, 104};
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static const BG_POINT OPTIONS_SOUND_VALUE_TEXT_POS = {160, 104};
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static const BG_POINT OPTIONS_BACK_SAVE_TEXT_POS = { 72, 136};
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static const BG_POINT OPTIONS_BACK_SAVE_TEXT_POS = { 64, 136};
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// clang-format on
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#define GAME_SPEED_ARROW_HIGHLIGHT_DURATION 10
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enum OptionSpeedButtons game_speed_arrow_highlight_button = GAME_SPEED_UP_BTN_IDX;
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static s32 game_speed_arrow_highlight_start = UNDEFINED;
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static bool any_value_changed = false;
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static bool back_btn_is_save_state = false;
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static void disable_all_game_speed_outlines_except_self(enum OptionSpeedButtons highlighted_btn)
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{
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for (int i = 0; i < NB_GAME_SPEED_BUTTONS; i++)
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@@ -202,14 +205,19 @@ static void disable_all_game_speed_outlines_except_self(enum OptionSpeedButtons
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}
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}
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static void disable_all_outlines_except_self(enum OptionButtons highlighted_btn)
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static void disable_all_outlines_except_self(Selection sel_btn)
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{
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// These two get disabled no matter what here
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disable_all_game_speed_outlines_except_self(NB_GAME_SPEED_BUTTONS);
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for (int i = 0; i < NB_OPTIONS_BUTTONS; i++)
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for (int j = 0; j < NB_OPTIONS_ROWS; j++)
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{
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button_set_highlight(&options_menu_buttons[i], i == highlighted_btn);
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int nb_buttons_in_row = (j == SAVE_BACK_ROW_IDX) ? options_menu_return_bottom_row_size()
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: options_menu_return_upper_rows_size();
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for (int i = 0; i < nb_buttons_in_row; i++)
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{
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button_set_highlight(&options_menu_buttons[j][i], i == sel_btn.x && j == sel_btn.y);
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}
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}
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}
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@@ -244,8 +252,6 @@ static void update_game_speed_button_graphics()
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OPTIONS_SPEED_VALUES[g_game_vars.game_speed - 1],
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OPTIONS_SPEED_VALUE_DEST_POS
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);
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any_value_changed = true;
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}
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static void update_high_contrast_button_graphics()
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@@ -258,11 +264,9 @@ static void update_high_contrast_button_graphics()
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{
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main_bg_se_copy_rect(OPTIONS_CONTRAST_VALUE_NO_SRC_RECT, OPTIONS_CONTRAST_VALUE_DEST_POS);
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}
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any_value_changed = true;
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}
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static void update_volume_slider_graphics(enum OptionButtons slider_idx)
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static void update_volume_slider_graphics(enum OptionButtonRows sel_row)
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{
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u8 slider_value;
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BG_POINT slider_segment_dest;
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@@ -272,9 +276,9 @@ static void update_volume_slider_graphics(enum OptionButtons slider_idx)
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Rect slider_segment_empty;
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BG_POINT slider_text_pos;
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switch (slider_idx)
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switch (sel_row)
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{
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case MUSIC_VOLUME_BTN_IDX:
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case MUSIC_VOLUME_ROW_IDX:
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slider_value = g_game_vars.music_volume;
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slider_segment_dest = OPTIONS_MUSIC_SLIDER_START_POS;
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slider_segment_length = OPTIONS_MUSIC_SLIDER_SEGMENT_LENGTH;
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@@ -283,7 +287,7 @@ static void update_volume_slider_graphics(enum OptionButtons slider_idx)
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slider_segment_empty = OPTIONS_MUSIC_SLIDER_EMPTY_SRC;
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slider_text_pos = OPTIONS_MUSIC_VALUE_TEXT_POS;
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break;
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case SOUND_VOLUME_BTN_IDX:
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case SOUND_VOLUME_ROW_IDX:
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slider_value = g_game_vars.sound_volume;
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slider_segment_dest = OPTIONS_SOUND_SLIDER_START_POS;
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slider_segment_length = OPTIONS_SOUND_SLIDER_SEGMENT_LENGTH;
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@@ -338,20 +342,6 @@ static void update_volume_slider_graphics(enum OptionButtons slider_idx)
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TTE_WHITE_PB,
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(slider_value * VOLUME_OPTION_INCREMENT)
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);
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any_value_changed = true;
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}
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static void change_back_save_text(bool is_back)
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{
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char* btn_text = is_back ? " Back " : "Save Changes";
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tte_printf(
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"#{P:%d,%d; cx:0x%X000}%s",
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OPTIONS_BACK_SAVE_TEXT_POS.x,
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OPTIONS_BACK_SAVE_TEXT_POS.y,
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TTE_WHITE_PB,
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btn_text
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);
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}
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void game_options_menu_change_background(void)
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@@ -387,7 +377,12 @@ void game_options_menu_change_background(void)
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OPTIONS_SOUND_VOLUME_TEXT_POS.y,
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TTE_WHITE_PB
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);
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change_back_save_text(true);
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tte_printf(
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"#{P:%d,%d; cx:0x%X000}Save Cancel",
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OPTIONS_BACK_SAVE_TEXT_POS.x,
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OPTIONS_BACK_SAVE_TEXT_POS.y,
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TTE_WHITE_PB
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);
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}
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void game_options_menu_on_init(void)
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@@ -396,17 +391,13 @@ void game_options_menu_on_init(void)
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// Select game speed button by default
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options_menu_selection_grid.selection = OPTIONS_MENU_INIT_SEL;
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disable_all_outlines_except_self(GAME_SPEED_BTN_IDX);
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disable_all_outlines_except_self(OPTIONS_MENU_INIT_SEL);
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// Do an update on the first frame
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update_game_speed_button_graphics();
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update_high_contrast_button_graphics();
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update_volume_slider_graphics(MUSIC_VOLUME_BTN_IDX);
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update_volume_slider_graphics(SOUND_VOLUME_BTN_IDX);
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// Prevent "Back" button to become "Save Changes" when we first load the data,
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// the player hasn't technically changed anything so it would be confusing.
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any_value_changed = false;
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update_volume_slider_graphics(MUSIC_VOLUME_ROW_IDX);
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update_volume_slider_graphics(SOUND_VOLUME_ROW_IDX);
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}
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void game_options_menu_on_update(void)
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@@ -421,17 +412,6 @@ void game_options_menu_on_update(void)
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game_speed_arrow_highlight_start = UNDEFINED;
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button_set_highlight(&game_speed_buttons[game_speed_arrow_highlight_button], false);
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}
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// Except on the first update where it is forced to display the loaded values
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// instead of the default ones, if any value was changed, edit the last button
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// text to read "Save Changes" instead of "Back"
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if (any_value_changed && !back_btn_is_save_state)
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{
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change_back_save_text(false);
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back_btn_is_save_state = true;
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}
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any_value_changed = false;
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}
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void game_options_menu_on_exit(void)
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@@ -467,50 +447,58 @@ static void high_contrast_on_pressed(void)
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}
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/**
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* @brief Handles input for the Back/Save button.
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* @brief Handles input for the Save button.
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*/
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static void back_on_pressed(void)
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static void save_on_pressed(void)
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{
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if (back_btn_is_save_state)
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{
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save_options();
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change_back_save_text(true);
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back_btn_is_save_state = false;
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}
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else
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{
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game_change_state(GAME_STATE_MAIN_MENU);
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}
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save_options();
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game_change_state(GAME_STATE_MAIN_MENU);
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}
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/**
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* @brief Gives the width of options menu rows in selection grid.
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*
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||||
* @returns Always 1, all rows contain only 1 button. Could have been a define
|
||||
* but I had to make this a function so it could be given to the
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* SelectionGrid constructor.
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* @brief Handles input for the Back button.
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*/
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static int options_menu_return_row_size(void)
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static void back_on_pressed(void)
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{
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||||
load_options();
|
||||
game_change_state(GAME_STATE_MAIN_MENU);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Gives the width of upper options menu rows in selection grid.
|
||||
*
|
||||
* @returns 1
|
||||
*/
|
||||
static int options_menu_return_upper_rows_size(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Gives the width of the Save and Back buttons' row.
|
||||
*
|
||||
* @returns 2
|
||||
*/
|
||||
static int options_menu_return_bottom_row_size(void)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
static void change_button_highlight(
|
||||
int row_idx,
|
||||
const Selection* prev_selection,
|
||||
const Selection* new_selection
|
||||
)
|
||||
{
|
||||
if (prev_selection->y == row_idx && prev_selection->x >= 0 &&
|
||||
prev_selection->x < NB_OPTIONS_BUTTONS)
|
||||
if (prev_selection->y == row_idx)
|
||||
{
|
||||
button_set_highlight(&options_menu_buttons[row_idx], false);
|
||||
button_set_highlight(&options_menu_buttons[row_idx][prev_selection->x], false);
|
||||
}
|
||||
|
||||
if (new_selection->y == row_idx)
|
||||
{
|
||||
play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME);
|
||||
button_set_highlight(&options_menu_buttons[row_idx], true);
|
||||
button_set_highlight(&options_menu_buttons[row_idx][new_selection->x], true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -555,7 +543,7 @@ static void options_menu_row_on_key_transit(SelectionGrid* selection_grid, Selec
|
||||
{
|
||||
if (key_hit(SELECT_CARD))
|
||||
{
|
||||
button_press(&options_menu_buttons[selection->y]);
|
||||
button_press(&options_menu_buttons[selection->y][selection->x]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -591,7 +579,7 @@ static bool music_volume_row_on_selection_changed(
|
||||
g_game_vars.music_volume++;
|
||||
}
|
||||
|
||||
update_volume_slider_graphics(MUSIC_VOLUME_BTN_IDX);
|
||||
update_volume_slider_graphics(MUSIC_VOLUME_ROW_IDX);
|
||||
mmSetModuleVolume(MM_MODULE_FULL_VOLUME * g_game_vars.music_volume / VOLUME_OPTION_MAX);
|
||||
|
||||
return true;
|
||||
@@ -618,7 +606,7 @@ static bool sound_volume_row_on_selection_changed(
|
||||
g_game_vars.sound_volume++;
|
||||
}
|
||||
|
||||
update_volume_slider_graphics(SOUND_VOLUME_BTN_IDX);
|
||||
update_volume_slider_graphics(SOUND_VOLUME_ROW_IDX);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user