Merge pull request #83 from cellos51/jokers_with_graphics
Extracted changes from PR #74 and integrated joker graphics into them (+ a few bug fixes)
This commit is contained in:
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@@ -6,6 +6,8 @@
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#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
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#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
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#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
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#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
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#define MAX_SELECTION_SIZE 5
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#define MAX_SELECTION_SIZE 5
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#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
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#define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X'
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#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
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#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
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// TODO: Turn into enum?
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// TODO: Turn into enum?
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@@ -77,9 +79,12 @@ typedef struct CardObject CardObject; // forward declaration, actually declared
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typedef struct JokerObject JokerObject;
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typedef struct JokerObject JokerObject;
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CardObject** get_hand_array(void);
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CardObject** get_hand_array(void);
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int get_hand_top(void);
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int get_hand_top(void);
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int hand_get_size(void);
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CardObject** get_played_array(void);
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CardObject** get_played_array(void);
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int get_played_top(void);
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int get_played_top(void);
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JokerObject** get_jokers(void);
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JokerObject** get_jokers(void);
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int get_jokers_top(void);
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int get_jokers_top(void);
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int get_num_discards_remaining(void);
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#endif // GAME_H
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#endif // GAME_H
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@@ -43,6 +43,9 @@
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// Tile size in pixels, both height and width as tiles are square
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// Tile size in pixels, both height and width as tiles are square
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#define TILE_SIZE 8
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#define TILE_SIZE 8
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// By default TTE characters occupy a single tile
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#define TTE_CHAR_SIZE TILE_SIZE
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typedef struct
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typedef struct
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{
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{
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int left;
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int left;
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@@ -10,5 +10,8 @@
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#include "joker_gfx6.h"
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#include "joker_gfx6.h"
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#include "joker_gfx7.h"
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#include "joker_gfx7.h"
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#include "joker_gfx8.h"
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#include "joker_gfx8.h"
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#include "joker_gfx9.h"
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#include "joker_gfx10.h"
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#include "joker_gfx11.h"
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#endif
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#endif
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@@ -37,6 +37,8 @@ static inline int get_digits_even(int n)
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#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
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#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
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#define INT_MAX_DIGITS 10 // strlen(str(INT_MAX)) = strlen("2147483647")
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int int_arr_max(int int_arr[], int size);
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int int_arr_max(int int_arr[], int size);
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#endif // UTIL_H
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#endif // UTIL_H
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+10
-6
@@ -148,6 +148,11 @@ int get_hand_top(void) {
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return hand_top;
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return hand_top;
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}
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}
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int hand_get_size(void)
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{
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return hand_top + 1;
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}
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CardObject **get_played_array(void) {
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CardObject **get_played_array(void) {
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return played;
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return played;
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}
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}
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@@ -239,6 +244,10 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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// Naming the stage where cards return from the discard pile to the deck "undiscard"
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int get_num_discards_remaining(void) {
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return discards;
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}
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// General functions
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// General functions
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void set_seed(int seed)
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void set_seed(int seed)
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{
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{
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@@ -849,11 +858,6 @@ void hand_change_sort()
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sort_cards();
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sort_cards();
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}
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}
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int hand_get_size()
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{
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return hand_top + 1;
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}
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int hand_get_max_size()
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int hand_get_max_size()
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{
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{
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return hand_size;
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return hand_size;
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@@ -1615,7 +1619,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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tte_set_special(0xD000); // Set text color to blue from background memory
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tte_set_special(0xD000); // Set text color to blue from background memory
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// Write the score to a character buffer variable
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// Write the score to a character buffer variable
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char score_buffer[5]; // Assuming the maximum score is 99, we need 4 characters (2 digits + null terminator)
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char score_buffer[INT_MAX_DIGITS + 2]; // for '+' and null terminator
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snprintf(score_buffer, sizeof(score_buffer), "+%d", card_get_value(played[j]->card));
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snprintf(score_buffer, sizeof(score_buffer), "+%d", card_get_value(played[j]->card));
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tte_write(score_buffer);
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tte_write(score_buffer);
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+28
-8
@@ -127,6 +127,9 @@ void joker_init()
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joker_gfxTiles[6] = joker_gfx6Tiles;
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joker_gfxTiles[6] = joker_gfx6Tiles;
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joker_gfxTiles[7] = joker_gfx7Tiles;
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joker_gfxTiles[7] = joker_gfx7Tiles;
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joker_gfxTiles[8] = joker_gfx8Tiles;
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joker_gfxTiles[8] = joker_gfx8Tiles;
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joker_gfxTiles[9] = joker_gfx9Tiles;
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joker_gfxTiles[10] = joker_gfx10Tiles;
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joker_gfxTiles[11] = joker_gfx11Tiles;
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joker_gfxPal[0] = joker_gfx0Pal;
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joker_gfxPal[0] = joker_gfx0Pal;
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joker_gfxPal[1] = joker_gfx1Pal;
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joker_gfxPal[1] = joker_gfx1Pal;
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@@ -137,6 +140,9 @@ void joker_init()
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joker_gfxPal[6] = joker_gfx6Pal;
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joker_gfxPal[6] = joker_gfx6Pal;
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joker_gfxPal[7] = joker_gfx7Pal;
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joker_gfxPal[7] = joker_gfx7Pal;
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joker_gfxPal[8] = joker_gfx8Pal;
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joker_gfxPal[8] = joker_gfx8Pal;
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joker_gfxPal[9] = joker_gfx9Pal;
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joker_gfxPal[10] = joker_gfx10Pal;
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joker_gfxPal[11] = joker_gfx11Pal;
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for (int i = 0; i < num_spritesheets; i++)
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for (int i = 0; i < num_spritesheets; i++)
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{
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{
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@@ -264,33 +270,47 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
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*money += joker_effect.money;
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*money += joker_effect.money;
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// TODO: Retrigger
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// TODO: Retrigger
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tte_set_pos(fx2int(joker_object->sprite_object->x) + 8, JOKER_SCORE_TEXT_Y); // Offset of 16 pixels to center the text on the card
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const int joker_score_display_offset_px = (MAX_CARD_SCORE_STR_LEN + 1)*TTE_CHAR_SIZE;
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// + 1 For space
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char score_buffer[12];
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int cursorPosX = fx2int(joker_object->sprite_object->x) + 8; // Offset of 16 pixels to center the text on the card
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if (joker_effect.chips > 0)
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if (joker_effect.chips > 0)
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{
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{
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char score_buffer[INT_MAX_DIGITS + 2]; // For '+' and null terminator
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tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
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tte_set_special(0xD000); // Blue
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tte_set_special(0xD000); // Blue
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
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tte_write(score_buffer);
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cursorPosX += joker_score_display_offset_px;
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}
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}
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else if (joker_effect.mult > 0)
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if (joker_effect.mult > 0)
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{
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{
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char score_buffer[INT_MAX_DIGITS + 2];
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tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
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tte_set_special(0xE000); // Red
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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tte_write(score_buffer);
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cursorPosX += joker_score_display_offset_px;
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}
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}
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else if (joker_effect.xmult > 0)
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if (joker_effect.xmult > 0)
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{
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{
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char score_buffer[INT_MAX_DIGITS + 2];
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tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
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tte_set_special(0xE000); // Red
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
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snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
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tte_write(score_buffer);
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cursorPosX += joker_score_display_offset_px;
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}
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}
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else if (joker_effect.money > 0)
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if (joker_effect.money > 0)
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{
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{
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char score_buffer[INT_MAX_DIGITS + 2];
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tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
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tte_set_special(0xC000); // Yellow
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tte_set_special(0xC000); // Yellow
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
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tte_write(score_buffer);
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cursorPosX += joker_score_display_offset_px;
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}
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}
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tte_write(score_buffer);
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joker_object->joker->processed = true; // Mark the joker as processed
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joker_object->joker->processed = true; // Mark the joker as processed
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joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker
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joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker
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+84
-4
@@ -1,3 +1,4 @@
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#include "game.h"
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#include "joker.h"
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#include "joker.h"
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#include "util.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include "hand_analysis.h"
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@@ -178,7 +179,8 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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if (scored_card != NULL)
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
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int played_size = get_played_top() + 1;
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if (played_size <= 3)
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effect.mult = 20;
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effect.mult = 20;
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return effect;
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return effect;
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@@ -190,12 +192,13 @@ static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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return effect; // if card != null, we are not at the end-phase of scoring yet
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per empty joker slot...
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// +1 xmult per empty joker slot...
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int jokers_top = get_jokers_top();
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int num_jokers = get_jokers_top() + 1;
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effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
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effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
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// ...and also each stencil_joker adds +1 xmult
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// ...and also each stencil_joker adds +1 xmult
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JokerObject** jokers = get_jokers();
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JokerObject** jokers = get_jokers();
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for (int i = 0; i < jokers_top; i++ )
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for (int i = 0; i < num_jokers; i++ )
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{
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{
|
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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effect.xmult++;
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@@ -215,6 +218,78 @@ static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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return effect;
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return effect;
|
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}
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}
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static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
|
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JokerEffect effect = {0};
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if (scored_card == NULL)
|
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return effect;
|
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if (scored_card->rank == TEN || scored_card->rank == FOUR) {
|
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|
effect.chips = 10;
|
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effect.mult = 4;
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|
}
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|
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|
return effect;
|
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|
}
|
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|
|
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static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
|
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|
JokerEffect effect = {0};
|
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|
if (scored_card == NULL)
|
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|
return effect;
|
||||||
|
|
||||||
|
switch (scored_card->rank) {
|
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|
case ACE: case TWO: case THREE: case FIVE: case EIGHT:
|
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|
effect.mult = 8;
|
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|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
|
||||||
|
JokerEffect effect = {0};
|
||||||
|
if (scored_card != NULL)
|
||||||
|
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||||
|
|
||||||
|
effect.chips = 30 * get_num_discards_remaining();
|
||||||
|
|
||||||
|
return effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
|
||||||
|
JokerEffect effect = {0};
|
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|
if (scored_card != NULL)
|
||||||
|
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||||
|
|
||||||
|
if (get_num_discards_remaining() == 0)
|
||||||
|
effect.mult = 15;
|
||||||
|
|
||||||
|
return effect;
|
||||||
|
}
|
||||||
|
|
||||||
|
static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
|
||||||
|
JokerEffect effect = {0};
|
||||||
|
if (scored_card != NULL)
|
||||||
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return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||||
|
|
||||||
|
bool all_cards_are_spades_or_clubs = true;
|
||||||
|
CardObject** hand = get_hand_array();
|
||||||
|
int hand_size = hand_get_size();
|
||||||
|
for (int i = 0; i < hand_size; i++ )
|
||||||
|
{
|
||||||
|
u8 suit = hand[i]->card->suit;
|
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|
if (suit == HEARTS || suit == DIAMONDS) {
|
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|
all_cards_are_spades_or_clubs = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (all_cards_are_spades_or_clubs)
|
||||||
|
effect.xmult = 3;
|
||||||
|
|
||||||
|
return effect;
|
||||||
|
}
|
||||||
|
|
||||||
const JokerInfo joker_registry[] = {
|
const JokerInfo joker_registry[] = {
|
||||||
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
|
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
|
||||||
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
|
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
|
||||||
@@ -233,6 +308,11 @@ const JokerInfo joker_registry[] = {
|
|||||||
{ COMMON_JOKER, 4, crafty_joker_effect },
|
{ COMMON_JOKER, 4, crafty_joker_effect },
|
||||||
{ COMMON_JOKER, 5, half_joker_effect },
|
{ COMMON_JOKER, 5, half_joker_effect },
|
||||||
{ UNCOMMON_JOKER, 8, joker_stencil_effect },
|
{ UNCOMMON_JOKER, 8, joker_stencil_effect },
|
||||||
|
{ COMMON_JOKER, 5, banner_joker_effect },
|
||||||
|
{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
|
||||||
|
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
|
||||||
|
{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
|
||||||
|
{ COMMON_JOKER, 5, mystic_summit_joker_effect },
|
||||||
{ COMMON_JOKER, 4, misprint_joker_effect },
|
{ COMMON_JOKER, 4, misprint_joker_effect },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user