From 6a1f3bcd7a8bc909deae7f6535d95c0a84988597 Mon Sep 17 00:00:00 2001 From: cellos51 Date: Wed, 23 Jul 2025 20:14:22 -0400 Subject: [PATCH] I hope this works --- include/card.h | 5 +++++ include/joker.h | 11 ++++++----- source/card.c | 8 +++++--- source/joker.c | 9 ++++++--- 4 files changed, 22 insertions(+), 11 deletions(-) diff --git a/include/card.h b/include/card.h index 33e052a..eb9a447 100644 --- a/include/card.h +++ b/include/card.h @@ -6,6 +6,11 @@ #include "sprite.h" +#define CARD_TID 0 +#define CARD_SPRITE_OFFSET 16 +#define CARD_PB 0 +#define CARD_STARTING_LAYER 0 + // Card suits #define HEARTS 0 #define CLUBS 1 diff --git a/include/joker.h b/include/joker.h index 63e251b..b29d0a2 100644 --- a/include/joker.h +++ b/include/joker.h @@ -1,15 +1,16 @@ #ifndef JOKER_H #define JOKER_H -#define JOKER_TID 880 // Tile ID for the starting index in the tile memory -#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites -#define JOKER_PB 4 // Palette bank for the default jokers -#define JOKER_STARTING_LAYER 27 - #include #include "sprite.h" #include "card.h" +#include "game.h" + +#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory +#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites +#define JOKER_PB 4 // Palette bank for the default jokers +#define JOKER_STARTING_LAYER 27 #define BASE_EDITION 0 #define FOIL_EDITION 1 diff --git a/source/card.c b/source/card.c index fe50fa2..0db4130 100644 --- a/source/card.c +++ b/source/card.c @@ -4,6 +4,7 @@ #include #include "deck_gfx.h" +#include "graphic_utils.h" // Audio #include "soundbank.h" @@ -18,8 +19,7 @@ const static u16 card_sprite_lut[NUM_SUITS][NUM_RANKS] = { void card_init() { - GRIT_CPY(&tile_mem[4], deck_gfxTiles); - GRIT_CPY(pal_obj_mem, deck_gfxPal); + GRIT_CPY(&pal_obj_mem[CARD_PB], deck_gfxPal); } // Card methods @@ -149,8 +149,10 @@ void card_object_update(CardObject *card_object) void card_object_set_sprite(CardObject *card_object, int layer) { + int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET); + memcpy32(&tile_mem[4][tile_index], &deck_gfxTiles[card_sprite_lut[card_object->card->suit][card_object->card->rank] * TILE_SIZE], TILE_SIZE * CARD_SPRITE_OFFSET); sprite_destroy(&card_object->sprite); // Destroy the old sprite if it exists - card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, card_sprite_lut[card_object->card->suit][card_object->card->rank], 0, layer); + card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, tile_index, 0, layer + CARD_STARTING_LAYER); } void card_object_shake(CardObject *card_object, mm_word sound_id) diff --git a/source/joker.c b/source/joker.c index f76f387..767c969 100644 --- a/source/joker.c +++ b/source/joker.c @@ -36,8 +36,7 @@ static bool used_layers[MAX_JOKER_OBJECTS] = {false}; // Track used layers for j void joker_init() { - GRIT_CPY(&tile_mem[4][JOKER_TID], joker_gfxTiles); - memcpy16(&pal_obj_mem[PAL_ROW_LEN * JOKER_PB], joker_gfxPal, sizeof(joker_gfxPal) / 2); + GRIT_CPY(&pal_obj_mem[PAL_ROW_LEN * JOKER_PB], joker_gfxPal); } Joker *joker_new(u8 id) @@ -100,14 +99,18 @@ JokerObject *joker_object_new(Joker *joker) } joker_object->joker = joker; + + int tile_index = JOKER_TID + (layer * JOKER_SPRITE_OFFSET); + memcpy32(&tile_mem[4][tile_index], &joker_gfxTiles[joker->id * TILE_SIZE * JOKER_SPRITE_OFFSET], TILE_SIZE * JOKER_SPRITE_OFFSET); joker_object->sprite = sprite_new ( ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, - JOKER_TID + (JOKER_SPRITE_OFFSET * joker->id), + tile_index, JOKER_PB, JOKER_STARTING_LAYER + layer ); + joker_object->tx = 0; // Target position joker_object->ty = 0; joker_object->x = 0;