refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT
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+4
-3
@@ -18,9 +18,10 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
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#define BIG_BLIND_PB 2
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#define BOSS_BLIND_PB 3
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#define SMALL_BLIND_TID 832
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#define BIG_BLIND_TID (SMALL_BLIND_TID + 16)
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#define BOSS_BLIND_TID (BIG_BLIND_TID + 16)
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#define BLIND_SPRITE_OFFSET 16
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#define SMALL_BLIND_TID 960
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#define BIG_BLIND_TID (BLIND_SPRITE_OFFSET * BIG_BLIND)
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#define BOSS_BLIND_TID (BLIND_SPRITE_OFFSET * BOSS_BLIND)
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#define BLIND_TEXT_COLOR_INDEX 1
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#define BLIND_SHADOW_COLOR_INDEX 2
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