refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT

This commit is contained in:
cellos51
2025-07-23 17:31:21 -04:00
parent 300e725dfe
commit 6a326e27fe
3 changed files with 12 additions and 10 deletions
+6 -5
View File
@@ -1,15 +1,16 @@
#ifndef JOKER_H
#define JOKER_H
#define JOKER_TID 880 // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_PB 4 // Palette bank for the default jokers
#define JOKER_STARTING_LAYER 27
#include <maxmod.h>
#include "sprite.h"
#include "card.h"
#include "game.h"
#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_PB 4 // Palette bank for the default jokers
#define JOKER_STARTING_LAYER 27
#define BASE_EDITION 0
#define FOIL_EDITION 1