refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT

This commit is contained in:
cellos51
2025-07-23 17:31:21 -04:00
parent 300e725dfe
commit 6a326e27fe
3 changed files with 12 additions and 10 deletions
+2 -2
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@@ -27,7 +27,7 @@ static uint timer = 0; // This might already exist in libtonc but idk so i'm jus
static int game_speed = 1;
static int background = 0;
static enum GameState game_state = GAME_SHOP; // The current game state, this is used to determine what the game is doing at any given time
static enum GameState game_state = GAME_BLIND_SELECT; // The current game state, this is used to determine what the game is doing at any given time
static enum HandState hand_state = HAND_DRAW;
static enum PlayState play_state = PLAY_PLAYING;
static int state = 0; // General state variable, used for switch statements in each game state related function
@@ -51,7 +51,7 @@ static int discards = 0;
static int round = 0;
static int ante = 1;
static int money = 100;
static int money = 4;
static int score = 0;
static int temp_score = 0; // This is the score that shows in the same spot as the hand type.
static FIXED lerped_score = 0;