Clang format sprite (#262)

This commit is contained in:
Rickey
2025-11-24 23:26:47 +02:00
committed by GitHub
parent 4a5753c068
commit 6db35b0f95
3 changed files with 62 additions and 50 deletions
+38 -27
View File
@@ -1,33 +1,34 @@
#include "game.h"
#include "sprite.h"
#include "util.h"
#include "audio_utils.h"
#include "soundbank.h"
#include "game.h"
#include "pool.h"
#include "soundbank.h"
#include "util.h"
#include <tonc.h>
#include <stdlib.h>
#include <maxmod.h>
#include <stdlib.h>
#include <tonc.h>
#define MAX_SPRITES 128
#define MAX_AFFINES 32
#define MAX_SPRITES 128
#define MAX_AFFINES 32
#define SPRITE_FOCUS_RAISE_PX 10
OBJ_ATTR obj_buffer[MAX_SPRITES];
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
OBJ_AFFINE* obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
static Sprite *free_sprites[MAX_SPRITES] = {NULL};
static Sprite* free_sprites[MAX_SPRITES] = {NULL};
static bool free_affines[MAX_AFFINES] = {false};
// Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
Sprite* sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{
Sprite* sprite = POOL_GET(Sprite);
sprite->obj = NULL;
sprite->aff = NULL;
if(!free_sprites[sprite_index])
if (!free_sprites[sprite_index])
{
free_sprites[sprite_index] = sprite;
}
@@ -41,9 +42,9 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{
int aff_index = MAX_AFFINES;
for(int i = 0; i < MAX_AFFINES; i++)
for (int i = 0; i < MAX_AFFINES; i++)
{
if(!free_affines[i])
if (!free_affines[i])
{
free_affines[i] = true;
aff_index = i;
@@ -75,9 +76,10 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
return sprite;
}
void sprite_destroy(Sprite **sprite)
void sprite_destroy(Sprite** sprite)
{
if (*sprite == NULL) return;
if (*sprite == NULL)
return;
obj_hide((*sprite)->obj);
@@ -93,16 +95,17 @@ void sprite_destroy(Sprite **sprite)
*sprite = NULL;
}
int sprite_get_layer(Sprite *sprite)
int sprite_get_layer(Sprite* sprite)
{
if (sprite == NULL || sprite->obj == NULL) return UNDEFINED;
if (sprite == NULL || sprite->obj == NULL)
return UNDEFINED;
return sprite->obj - obj_buffer;
}
// Sprite functions
void sprite_init()
{
oam_init(obj_buffer, MAX_SPRITES);
oam_init(obj_buffer, MAX_SPRITES);
}
void sprite_draw()
@@ -111,7 +114,7 @@ void sprite_draw()
oam_copy(oam_mem, obj_buffer, MAX_SPRITES);
}
int sprite_get_pb(const Sprite *sprite)
int sprite_get_pb(const Sprite* sprite)
{
if (sprite == NULL)
{
@@ -134,7 +137,8 @@ SpriteObject* sprite_object_new()
void sprite_object_destroy(SpriteObject** sprite_object)
{
if (*sprite_object == NULL) return;
if (*sprite_object == NULL)
return;
sprite_destroy(&(*sprite_object)->sprite);
POOL_FREE(SpriteObject, *sprite_object);
*sprite_object = NULL;
@@ -169,13 +173,16 @@ void sprite_object_update(SpriteObject* sprite_object)
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8;
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played
// Scale up the card when it's played
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8;
sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8; // Rotate the card when it's played
// Rotate the card when it's played
sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8;
// set velocity to 0 if it's close enough to the target
const FIXED epsilon = float2fx(0.01f);
if (sprite_object->vx < epsilon && sprite_object->vx > -epsilon && sprite_object->vy < epsilon && sprite_object->vy > -epsilon)
if (sprite_object->vx < epsilon && sprite_object->vx > -epsilon && sprite_object->vy < epsilon &&
sprite_object->vy > -epsilon)
{
sprite_object->vx = 0;
sprite_object->vy = 0;
@@ -216,16 +223,20 @@ void sprite_object_update(SpriteObject* sprite_object)
sprite_object->rotation += sprite_object->vrotation;
}
obj_aff_rotscale(sprite_object->sprite->aff, sprite_object->scale, sprite_object->scale, -sprite_object->vx + sprite_object->rotation); // Apply rotation and scale to the sprite
obj_aff_rotscale(sprite_object->sprite->aff,
sprite_object->scale,
sprite_object->scale,
-sprite_object->vx + sprite_object->rotation); // Apply rotation and scale to the sprite
sprite_position(sprite_object->sprite, fx2int(sprite_object->x), fx2int(sprite_object->y));
}
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
{
sprite_object->vscale = float2fx(0.3f);
sprite_object->vrotation = float2fx(8.0f); //Rotate the card when it's scored
sprite_object->vrotation = float2fx(8.0f); // Rotate the card when it's scored
if (sound_id == UNDEFINED) return; // If no sound ID is provided, do nothing
if (sound_id == UNDEFINED)
return; // If no sound ID is provided, do nothing
play_sfx(sound_id, MM_BASE_PITCH_RATE);
}
@@ -259,7 +270,7 @@ void sprite_object_set_focus(SpriteObject* sprite_object, bool focus)
}
sprite_object->focused = focus;
play_sfx(SFX_CARD_FOCUS , MM_BASE_PITCH_RATE + rand() % 512);
play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX);
}