Clang format sprite (#262)

This commit is contained in:
Rickey
2025-11-24 23:26:47 +02:00
committed by GitHub
parent 4a5753c068
commit 6db35b0f95
3 changed files with 62 additions and 50 deletions
@@ -20,6 +20,7 @@ jobs:
run: > run: >
clang-format --dry-run -Werror clang-format --dry-run -Werror
include/bitset.h source/bitset.c include/bitset.h source/bitset.c
include/sprite.h source/sprite.c
include/splash_screen.h source/splash_screen.c include/splash_screen.h source/splash_screen.c
# Currently contains only the code that has been formatted to conform # Currently contains only the code that has been formatted to conform
# When all existing code conforms, change to this: # When all existing code conforms, change to this:
+21 -21
View File
@@ -1,18 +1,17 @@
#ifndef SPRITE_H #ifndef SPRITE_H
#define SPRITE_H #define SPRITE_H
#include <tonc.h>
#include <maxmod.h> #include <maxmod.h>
#include <tonc.h>
#define CARD_SPRITE_SIZE 32 #define CARD_SPRITE_SIZE 32
#define MAX_SPRITES 128 #define MAX_SPRITES 128
#define MAX_SPRITE_OBJECTS 16 #define MAX_SPRITE_OBJECTS 16
typedef struct typedef struct
{ {
OBJ_ATTR *obj; OBJ_ATTR* obj;
OBJ_AFFINE *aff; OBJ_AFFINE* aff;
POINT pos; POINT pos;
int idx; int idx;
} Sprite; } Sprite;
@@ -22,7 +21,7 @@ typedef struct
{ {
Sprite* sprite; Sprite* sprite;
FIXED tx, ty; // target position FIXED tx, ty; // target position
FIXED x, y; // position FIXED x, y; // position
FIXED vx, vy; // velocity FIXED vx, vy; // velocity
FIXED tscale; FIXED tscale;
FIXED scale; FIXED scale;
@@ -36,17 +35,10 @@ typedef struct
} SpriteObject; } SpriteObject;
// Sprite methods // Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index); Sprite* sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index);
Sprite *affine_sprite_new(u16 a0, u16 a1, u32 tid, u32 pb); Sprite* affine_sprite_new(u16 a0, u16 a1, u32 tid, u32 pb);
void sprite_destroy(Sprite **sprite); void sprite_destroy(Sprite** sprite);
int sprite_get_layer(Sprite *sprite); int sprite_get_layer(Sprite* sprite);
INLINE void sprite_position(Sprite *sprite, int x, int y)
{
sprite->pos.x = x;
sprite->pos.y = y;
obj_set_pos(sprite->obj, x, y);
}
// Sprite functions // Sprite functions
void sprite_init(); void sprite_init();
@@ -54,11 +46,11 @@ void sprite_draw();
int sprite_get_pb(const Sprite* sprite); int sprite_get_pb(const Sprite* sprite);
// SpriteObject methods // SpriteObject methods
SpriteObject *sprite_object_new(); SpriteObject* sprite_object_new();
void sprite_object_destroy(SpriteObject **sprite_object); void sprite_object_destroy(SpriteObject** sprite_object);
void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite); void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite);
void sprite_object_reset_transform(SpriteObject* sprite_object); void sprite_object_reset_transform(SpriteObject* sprite_object);
void sprite_object_update(SpriteObject *sprite_object); void sprite_object_update(SpriteObject* sprite_object);
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id); void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
void sprite_object_set_selected(SpriteObject* sprite_object, bool selected); void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
@@ -67,4 +59,12 @@ Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
void sprite_object_set_focus(SpriteObject* sprite_object, bool focus); void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
bool sprite_object_is_focused(SpriteObject* sprite_object); bool sprite_object_is_focused(SpriteObject* sprite_object);
INLINE void sprite_position(Sprite* sprite, int x, int y)
{
sprite->pos.x = x;
sprite->pos.y = y;
obj_set_pos(sprite->obj, x, y);
}
#endif // SPRITE_H #endif // SPRITE_H
+37 -26
View File
@@ -1,33 +1,34 @@
#include "game.h"
#include "sprite.h" #include "sprite.h"
#include "util.h"
#include "audio_utils.h" #include "audio_utils.h"
#include "soundbank.h" #include "game.h"
#include "pool.h" #include "pool.h"
#include "soundbank.h"
#include "util.h"
#include <tonc.h>
#include <stdlib.h>
#include <maxmod.h> #include <maxmod.h>
#include <stdlib.h>
#include <tonc.h>
#define MAX_SPRITES 128 #define MAX_SPRITES 128
#define MAX_AFFINES 32 #define MAX_AFFINES 32
#define SPRITE_FOCUS_RAISE_PX 10 #define SPRITE_FOCUS_RAISE_PX 10
OBJ_ATTR obj_buffer[MAX_SPRITES]; OBJ_ATTR obj_buffer[MAX_SPRITES];
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE*)obj_buffer; OBJ_AFFINE* obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
static Sprite *free_sprites[MAX_SPRITES] = {NULL}; static Sprite* free_sprites[MAX_SPRITES] = {NULL};
static bool free_affines[MAX_AFFINES] = {false}; static bool free_affines[MAX_AFFINES] = {false};
// Sprite methods // Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index) Sprite* sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{ {
Sprite* sprite = POOL_GET(Sprite); Sprite* sprite = POOL_GET(Sprite);
sprite->obj = NULL; sprite->obj = NULL;
sprite->aff = NULL; sprite->aff = NULL;
if(!free_sprites[sprite_index]) if (!free_sprites[sprite_index])
{ {
free_sprites[sprite_index] = sprite; free_sprites[sprite_index] = sprite;
} }
@@ -41,9 +42,9 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{ {
int aff_index = MAX_AFFINES; int aff_index = MAX_AFFINES;
for(int i = 0; i < MAX_AFFINES; i++) for (int i = 0; i < MAX_AFFINES; i++)
{ {
if(!free_affines[i]) if (!free_affines[i])
{ {
free_affines[i] = true; free_affines[i] = true;
aff_index = i; aff_index = i;
@@ -75,9 +76,10 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
return sprite; return sprite;
} }
void sprite_destroy(Sprite **sprite) void sprite_destroy(Sprite** sprite)
{ {
if (*sprite == NULL) return; if (*sprite == NULL)
return;
obj_hide((*sprite)->obj); obj_hide((*sprite)->obj);
@@ -93,9 +95,10 @@ void sprite_destroy(Sprite **sprite)
*sprite = NULL; *sprite = NULL;
} }
int sprite_get_layer(Sprite *sprite) int sprite_get_layer(Sprite* sprite)
{ {
if (sprite == NULL || sprite->obj == NULL) return UNDEFINED; if (sprite == NULL || sprite->obj == NULL)
return UNDEFINED;
return sprite->obj - obj_buffer; return sprite->obj - obj_buffer;
} }
@@ -111,7 +114,7 @@ void sprite_draw()
oam_copy(oam_mem, obj_buffer, MAX_SPRITES); oam_copy(oam_mem, obj_buffer, MAX_SPRITES);
} }
int sprite_get_pb(const Sprite *sprite) int sprite_get_pb(const Sprite* sprite)
{ {
if (sprite == NULL) if (sprite == NULL)
{ {
@@ -134,7 +137,8 @@ SpriteObject* sprite_object_new()
void sprite_object_destroy(SpriteObject** sprite_object) void sprite_object_destroy(SpriteObject** sprite_object)
{ {
if (*sprite_object == NULL) return; if (*sprite_object == NULL)
return;
sprite_destroy(&(*sprite_object)->sprite); sprite_destroy(&(*sprite_object)->sprite);
POOL_FREE(SpriteObject, *sprite_object); POOL_FREE(SpriteObject, *sprite_object);
*sprite_object = NULL; *sprite_object = NULL;
@@ -169,13 +173,16 @@ void sprite_object_update(SpriteObject* sprite_object)
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8;
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8;
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played // Scale up the card when it's played
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8;
sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8; // Rotate the card when it's played // Rotate the card when it's played
sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8;
// set velocity to 0 if it's close enough to the target // set velocity to 0 if it's close enough to the target
const FIXED epsilon = float2fx(0.01f); const FIXED epsilon = float2fx(0.01f);
if (sprite_object->vx < epsilon && sprite_object->vx > -epsilon && sprite_object->vy < epsilon && sprite_object->vy > -epsilon) if (sprite_object->vx < epsilon && sprite_object->vx > -epsilon && sprite_object->vy < epsilon &&
sprite_object->vy > -epsilon)
{ {
sprite_object->vx = 0; sprite_object->vx = 0;
sprite_object->vy = 0; sprite_object->vy = 0;
@@ -216,16 +223,20 @@ void sprite_object_update(SpriteObject* sprite_object)
sprite_object->rotation += sprite_object->vrotation; sprite_object->rotation += sprite_object->vrotation;
} }
obj_aff_rotscale(sprite_object->sprite->aff, sprite_object->scale, sprite_object->scale, -sprite_object->vx + sprite_object->rotation); // Apply rotation and scale to the sprite obj_aff_rotscale(sprite_object->sprite->aff,
sprite_object->scale,
sprite_object->scale,
-sprite_object->vx + sprite_object->rotation); // Apply rotation and scale to the sprite
sprite_position(sprite_object->sprite, fx2int(sprite_object->x), fx2int(sprite_object->y)); sprite_position(sprite_object->sprite, fx2int(sprite_object->x), fx2int(sprite_object->y));
} }
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id) void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
{ {
sprite_object->vscale = float2fx(0.3f); sprite_object->vscale = float2fx(0.3f);
sprite_object->vrotation = float2fx(8.0f); //Rotate the card when it's scored sprite_object->vrotation = float2fx(8.0f); // Rotate the card when it's scored
if (sound_id == UNDEFINED) return; // If no sound ID is provided, do nothing if (sound_id == UNDEFINED)
return; // If no sound ID is provided, do nothing
play_sfx(sound_id, MM_BASE_PITCH_RATE); play_sfx(sound_id, MM_BASE_PITCH_RATE);
} }
@@ -259,7 +270,7 @@ void sprite_object_set_focus(SpriteObject* sprite_object, bool focus)
} }
sprite_object->focused = focus; sprite_object->focused = focus;
play_sfx(SFX_CARD_FOCUS , MM_BASE_PITCH_RATE + rand() % 512); play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX); sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX);
} }