Addec count down timer to splash screen and stopped music playing until at menu
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+7
-6
@@ -18,17 +18,14 @@
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#include "soundbank.h"
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#include "soundbank_bin.h"
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#define SPLASH_DURATION (60 * 10) // FPS * SECONDS
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#define FPS (60)
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#define SPLASH_DURATION (FPS * 10) // FPS * SECONDS
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void init()
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{
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irq_init(NULL);
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irq_add(II_VBLANK, mmVBlank);
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// Initialize maxmod
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mmInitDefault((mm_addr)soundbank_bin, 12);
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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// Initialize text engine
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tte_init_se(0, BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB), 0, CLR_WHITE, 14, NULL, NULL);
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tte_erase_screen();
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@@ -76,7 +73,7 @@ void init()
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// Splash screen
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tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
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tte_printf("#{P:8,24; cx:0xF000}This project is NOT endorsed \n by or affiliated with \n Playstack or LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n 'github.com/\n cellos51/balatro-gba'");
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tte_printf("#{P:24,144; cx:0xF000}(Press any key to skip)");
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tte_printf("#{P:8,144; cx:0xF000}(Press any key to skip)");
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for (int i = 0; i < SPLASH_DURATION; i++)
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{
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VBlankIntrWait();
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@@ -85,10 +82,14 @@ void init()
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{
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break;
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}
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tte_erase_rect_wrapper((Rect){208, 144, 240, 152});
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tte_printf("#{P:208,144; cx:0xF000}%d", 1 + (SPLASH_DURATION - i) / FPS);
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}
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tte_erase_screen();
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// Initialize subsystems
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mmInitDefault((mm_addr)soundbank_bin, 12);
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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affine_background_init();
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sprite_init();
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card_init();
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