Implement new sprite_object_position function (#559)

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-16 20:33:31 +03:00
committed by GitHub
co-authored by MathisMartin31
parent bf08d4eb78
commit 751a547059
4 changed files with 24 additions and 14 deletions
+1 -4
View File
@@ -196,10 +196,7 @@ void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite)
void sprite_object_reset_transform(SpriteObject* sprite_object)
{
sprite_object->tx = 0; // Target position
sprite_object->ty = 0;
sprite_object->x = 0;
sprite_object->y = 0;
sprite_object_position(sprite_object, 0, 0); // Target position
sprite_object->vx = 0;
sprite_object->vy = 0;
sprite_object->tscale = FIX_ONE; // Target scale