diff --git a/source/game.c b/source/game.c index 45e51c3..db55498 100644 --- a/source/game.c +++ b/source/game.c @@ -254,6 +254,8 @@ static const BG_POINT JOKER_DISCARD_TARGET = {240, 30}; #define MAIN_MENU_BUTTONS 4 #define MAIN_MENU_IMPLEMENTED_BUTTONS 1 // Remove this once all buttons are implemented +#define MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID 5 +#define MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID 3 //TODO: Properly define and use #define MENU_POP_OUT_ANIM_FRAMES 20 @@ -641,8 +643,7 @@ void change_background(int id) GRIT_CPY(&se_mem[MAIN_BG_SBB], background_main_menu_gfxMap); // Disable the button highlight colors - // Select button PID is 5 and the outline is 3 - memcpy16(&pal_bg_mem[3], &pal_bg_mem[5], 1); + memcpy16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], &pal_bg_mem[MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID], 1); } else { @@ -2909,7 +2910,7 @@ void game_main_menu() if (selection_x == 0) // Play button { // Select button PID is 5 and the outline is 3 - memset16(&pal_bg_mem[3], CLR_WHITE, 1); + memset16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], HIGHLIGHT_COLOR, 1); if (key_hit(KEY_A)) { @@ -2920,7 +2921,7 @@ void game_main_menu() else { // Select button PID is 5 and the outline is 3 - memcpy16(&pal_bg_mem[3], &pal_bg_mem[5], 1); + memcpy16(&pal_bg_mem[MAIN_MENU_PLAY_BUTTON_OUTLINE_COLOR_PID], &pal_bg_mem[MAIN_MENU_PLAY_BUTTON_MAIN_COLOR_PID], 1); } }