fixed game_speed, now using fixed point and keeping game_speed static
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+2
-3
@@ -98,8 +98,7 @@ int get_deck_top(void);
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int get_num_discards_remaining(void);
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int get_money(void);
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extern int game_speed; // had to do this use this it the sprites animations
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// that were not affected by game_speed, like discard
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// and draw-to-deck animations.
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int get_game_speed(void);
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void set_game_speed(int game_speed_);
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#endif // GAME_H
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