fixed game_speed, now using fixed point and keeping game_speed static

This commit is contained in:
alex
2025-09-22 22:04:51 -07:00
parent 301f5a2a53
commit 7bafc260dd
3 changed files with 21 additions and 7 deletions
+2 -3
View File
@@ -98,8 +98,7 @@ int get_deck_top(void);
int get_num_discards_remaining(void);
int get_money(void);
extern int game_speed; // had to do this use this it the sprites animations
// that were not affected by game_speed, like discard
// and draw-to-deck animations.
int get_game_speed(void);
void set_game_speed(int game_speed_);
#endif // GAME_H