fixed game_speed, now using fixed point and keeping game_speed static
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+7
-2
@@ -158,9 +158,14 @@ void sprite_object_reset_transform(SpriteObject* sprite_object)
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void sprite_object_update(SpriteObject* sprite_object)
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{
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sprite_object->vx += (sprite_object->tx - sprite_object->x) / (8 / game_speed); // SPEED
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sprite_object->vy += (sprite_object->ty - sprite_object->y) / (8 / game_speed);
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sprite_object->vx += (sprite_object->tx - sprite_object->x) / (8 / get_game_speed()); // SPEED
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sprite_object->vy += (sprite_object->ty - sprite_object->y) / (8 / get_game_speed()); // this makes the game_speed not be
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// able to be more than 8, because of
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//integer division making it a divide by 0.
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// shouldn't be a problem since speed 9 or more
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// is way too much lol.
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sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played
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sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8; // Rotate the card when it's played
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