Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization.
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+12
-6
@@ -9,6 +9,7 @@
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// Graphics
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#include "deck_gfx.h"
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#include "background_gfx.h"
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#include "background_play_gfx.h"
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// Audio
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#include "soundbank.h"
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@@ -23,14 +24,10 @@ void init()
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mmInitDefault((mm_addr)soundbank_bin, 12);
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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// Initialize text engine
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tte_init_se(1, BG_CBB(1) | BG_SBB(31) | BG_8BPP, 0, CLR_WHITE, 11, NULL, NULL);
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tte_init_con();
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// Set up the video mode
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REG_DISPCNT = DCNT_MODE0 | DCNT_OBJ_1D | DCNT_BG0 | DCNT_BG1 | DCNT_OBJ;
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REG_BG0CNT = BG_PRIO(1) | BG_CBB(0) | BG_SBB(30) | BG_8BPP | BG_REG_64x32;
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REG_BG1CNT = BG_PRIO(0) | BG_CBB(1) | BG_SBB(31) | BG_8BPP;
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REG_BG0CNT = BG_PRIO(1) | BG_CBB(0) | BG_SBB(30) | BG_8BPP | BG_REG_64x32;
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REG_BG1CNT = BG_PRIO(0) | BG_CBB(1) | BG_SBB(31) | BG_4BPP;
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// Load the tiles and palette
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memcpy(pal_bg_mem, background_gfxPal, background_gfxPalLen);
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@@ -40,6 +37,15 @@ void init()
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memcpy(&tile_mem[4][0], deck_gfxTiles, deck_gfxTilesLen);
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memcpy(pal_obj_mem, deck_gfxPal, deck_gfxPalLen);
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// Initialize text engine
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tte_init_se(1, BG_CBB(1) | BG_SBB(31), 0, CLR_WHITE, 11, NULL, NULL);
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tte_erase_screen();
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tte_init_con();
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pal_bg_bank[1][12] = 0x029F; // honestly fuck libtonc because i cannot figure out how you're supposed to select a color from the palette index so i'm doing it like this
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pal_bg_bank[2][12] = pal_bg_bank[0][11];
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pal_bg_bank[3][12] = pal_bg_bank[0][2];
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// Initialize subsystems
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sprite_init();
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card_init();
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