Merge branch 'main' into pr-fix

This commit is contained in:
Nan
2025-10-08 18:11:20 +02:00
committed by GitHub
22 changed files with 298 additions and 59 deletions
+15 -2
View File
@@ -851,8 +851,21 @@ void card_draw()
void hand_set_focus(int index)
{
if (index < 0 || index > hand_top || hand_state != HAND_SELECT) return;
selection_x = index;
if (hand_state != HAND_SELECT) return;
// Wrap around to the other side of the hand when going out of bounds on either side
if (index < 0)
{
selection_x = hand_top;
}
else if (index > hand_top)
{
selection_x = 0;
}
else
{
selection_x = index;
}
play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
}
+12 -37
View File
@@ -14,8 +14,18 @@
#define JOKER_SCORE_TEXT_Y 48
#define NUM_JOKERS_PER_SPRITESHEET 2
const unsigned int **joker_gfxTiles;
const unsigned short **joker_gfxPal;
static const unsigned int *joker_gfxTiles[] =
{
#define DEF_JOKER_GFX(idx) joker_gfx##idx##Tiles,
#include "../include/def_joker_gfx_table.h"
#undef DEF_JOKER_GFX
};
static const unsigned short *joker_gfxPal[] =
{
#define DEF_JOKER_GFX(idx) joker_gfx##idx##Pal,
#include "../include/def_joker_gfx_table.h"
#undef DEF_JOKER_GFX
};
const static u8 edition_price_lut[MAX_EDITIONS] =
{
@@ -113,42 +123,7 @@ void joker_init()
{
// This should init once only so no need to free
int num_spritesheets = get_num_spritesheets();
joker_gfxTiles = (const unsigned int**)malloc((sizeof(unsigned int*) * num_spritesheets));
joker_gfxPal = (const unsigned short**)malloc((sizeof(unsigned int*) * num_spritesheets));
joker_spritesheet_pb_map = (int*)malloc(sizeof(int) * num_spritesheets);
// TODO: Automate this with the preprocessor somehow?
joker_gfxTiles[0] = joker_gfx0Tiles;
joker_gfxTiles[1] = joker_gfx1Tiles;
joker_gfxTiles[2] = joker_gfx2Tiles;
joker_gfxTiles[3] = joker_gfx3Tiles;
joker_gfxTiles[4] = joker_gfx4Tiles;
joker_gfxTiles[5] = joker_gfx5Tiles;
joker_gfxTiles[6] = joker_gfx6Tiles;
joker_gfxTiles[7] = joker_gfx7Tiles;
joker_gfxTiles[8] = joker_gfx8Tiles;
joker_gfxTiles[9] = joker_gfx9Tiles;
joker_gfxTiles[10] = joker_gfx10Tiles;
joker_gfxTiles[11] = joker_gfx11Tiles;
joker_gfxTiles[12] = joker_gfx12Tiles;
joker_gfxTiles[13] = joker_gfx13Tiles;
joker_gfxTiles[14] = joker_gfx14Tiles;
joker_gfxPal[0] = joker_gfx0Pal;
joker_gfxPal[1] = joker_gfx1Pal;
joker_gfxPal[2] = joker_gfx2Pal;
joker_gfxPal[3] = joker_gfx3Pal;
joker_gfxPal[4] = joker_gfx4Pal;
joker_gfxPal[5] = joker_gfx5Pal;
joker_gfxPal[6] = joker_gfx6Pal;
joker_gfxPal[7] = joker_gfx7Pal;
joker_gfxPal[8] = joker_gfx8Pal;
joker_gfxPal[9] = joker_gfx9Pal;
joker_gfxPal[10] = joker_gfx10Pal;
joker_gfxPal[11] = joker_gfx11Pal;
joker_gfxPal[12] = joker_gfx12Pal;
joker_gfxPal[13] = joker_gfx13Pal;
joker_gfxPal[14] = joker_gfx14Pal;
for (int i = 0; i < num_spritesheets; i++)
{
+126 -6
View File
@@ -304,9 +304,6 @@ static JokerEffect blue_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
// Remove the attribute once they have sprites
__attribute__((unused))
static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card)
{
JokerEffect effect = {0};
@@ -331,7 +328,6 @@ static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card)
return effect;
}
__attribute__((unused))
static JokerEffect reserved_parking_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
@@ -397,7 +393,6 @@ static JokerEffect scary_face_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
__attribute__((unused))
static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
@@ -410,7 +405,6 @@ static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card) {
return effect;
}
__attribute__((unused))
static JokerEffect bull_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
@@ -480,6 +474,108 @@ static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card) {
// JOKER_BLUEPRINT_ID (joker.h) will need to be updated
if (curr_joker_object->joke == joker)
trigger_next_joker = true;
static JokerEffect the_duo_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 2)
effect.xmult = 2;
return effect;
}
static JokerEffect the_trio_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 3)
effect.xmult = 3;
return effect;
}
static JokerEffect the_family_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
// This is really inefficient but the only way at the moment to check for whole-hand conditions
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_n_of_a_kind(ranks) >= 4)
effect.xmult = 4;
return effect;
}
static JokerEffect the_order_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_straight(ranks))
effect.xmult = 3;
return effect;
}
static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
u8 suits[NUM_SUITS];
u8 ranks[NUM_RANKS];
get_played_distribution(ranks, suits);
if (hand_contains_flush(suits))
effect.xmult = 2;
return effect;
}
// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
// Remove the attribute once they have sprites
// graphics available from @MathisMartin31
__attribute__((unused))
static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
effect.mult = (get_money() / 5) * 2;
return effect;
}
// no graphics available but ready to be used if wanted when graphics available
__attribute__((unused))
static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
CardObject** hand = get_hand_array();
int hand_size = hand_get_size();
for (int i = 0; i < hand_size; i++ )
{
if (hand[i]->card->rank == QUEEN)
{
effect.mult += 13;
}
}
return effect;
@@ -500,11 +596,24 @@ static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card) {
joker->processed = true;
effect = joker_get_score_effect(first_joker->joker, scored_card);
joker->processed = false;
// no graphics available but ready to be used if wanted when graphics available
__attribute__((unused))
static JokerEffect triboulet_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card == NULL)
return effect;
switch (scored_card->rank) {
case KING: case QUEEN:
effect.xmult = 2;
default:
break;
}
return effect;
}
/* The index of a joker in the registry matches its ID.
* The joker sprites are matched by ID so the position in the registry
* determines the joker's sprite.
@@ -546,6 +655,15 @@ const JokerInfo joker_registry[] = {
// Business card should be paired with Shortcut for palette optimization when it's added
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 29
{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 30
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
{ UNCOMMON_JOKER, 6, bull_joker_effect}, // 33
{ RARE_JOKER, 8, the_duo_joker_effect}, // 34
{ RARE_JOKER, 8, the_trio_joker_effect}, // 35
{ RARE_JOKER, 8, the_family_joker_effect}, // 36
{ RARE_JOKER, 8, the_order_joker_effect}, // 37
{ RARE_JOKER, 8, the_tribe_joker_effect}, // 38
// The following jokers don't have sprites yet,
// uncomment them when their sprites are added.
@@ -558,6 +676,8 @@ const JokerInfo joker_registry[] = {
{ RARE_JOKER, 10, blueprint_joker_effect },
{ RARE_JOKER, 10, brainstorm_joker_effect },
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
#endif
};
-1
View File
@@ -98,7 +98,6 @@ void sprite_init()
void sprite_draw()
{
obj_copy(obj_mem, obj_buffer, MAX_SPRITES);
obj_aff_copy(obj_aff_mem, obj_aff_buffer, MAX_AFFINES);
oam_copy(oam_mem, obj_buffer, MAX_SPRITES);
}
+10
View File
@@ -0,0 +1,10 @@
#ifndef GIT_HASH
#define GIT_HASH "undef"
#endif
#ifndef GIT_DIRTY
#define GIT_DIRTY "-dirty"
#endif
__attribute__((section(".version"), used))
const char balatro_version[] = "GBALATRO_VERSION:" GIT_HASH GIT_DIRTY;