Win screen + Game over animation with hand discard
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+20
-6
@@ -59,11 +59,10 @@ void main_bg_se_clear_rect(Rect se_rect)
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}
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}
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// Internal static function to merge implementation of move/copy functions.
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static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction, bool move)
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static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction, bool move)
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{
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if (se_rect.left > se_rect.right
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if (se_rect.left > se_rect.right
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|| (direction != SE_UP && direction != SE_DOWN))
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{
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return;
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@@ -77,17 +76,32 @@ static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction
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for (int y = start; y != end - direction; y -= direction)
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{
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memcpy16(&(se_mat[MAIN_BG_SBB][y + direction][se_rect.left]),
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&se_mat[MAIN_BG_SBB][y][se_rect.left],
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memcpy16(&(se_mat[bg_sbb][y + direction][se_rect.left]),
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&se_mat[bg_sbb][y][se_rect.left],
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rect_width(&se_rect));
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}
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if (move)
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{
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memset16(&se_mat[MAIN_BG_SBB][end][se_rect.left], 0x0000, rect_width(&se_rect));
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memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect));
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}
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}
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static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction, bool move)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
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}
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
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}
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void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
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}
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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{
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main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
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