Button sound effect (#312)
* Removed magic number for CARD_FOCUS_SFX_PITCH_OFFSET_RANGE
This commit is contained in:
+6
-2
@@ -273,7 +273,7 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
|
||||
if (sound_id == UNDEFINED)
|
||||
return; // If no sound ID is provided, do nothing
|
||||
|
||||
play_sfx(sound_id, MM_BASE_PITCH_RATE);
|
||||
play_sfx(sound_id, MM_BASE_PITCH_RATE, SFX_DEFAULT_VOLUME);
|
||||
}
|
||||
|
||||
Sprite* sprite_object_get_sprite(SpriteObject* sprite_object)
|
||||
@@ -291,7 +291,11 @@ void sprite_object_set_focus(SpriteObject* sprite_object, bool focus)
|
||||
}
|
||||
sprite_object->focused = focus;
|
||||
|
||||
play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
|
||||
play_sfx(
|
||||
SFX_CARD_FOCUS,
|
||||
MM_BASE_PITCH_RATE + rand() % CARD_FOCUS_SFX_PITCH_OFFSET_RANGE,
|
||||
SFX_DEFAULT_VOLUME
|
||||
);
|
||||
sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user