From 8ed7ddb1275f0a3f73482a60da6d795ed0816c48 Mon Sep 17 00:00:00 2001 From: MeirGavish Date: Wed, 23 Jul 2025 02:14:30 +0300 Subject: [PATCH] Moved the round end blind sprite and score a bit so they look better on 4 digits --- source/game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/game.c b/source/game.c index 835e2cf..5389108 100644 --- a/source/game.c +++ b/source/game.c @@ -175,7 +175,7 @@ static const Rect DISCARDS_TEXT_RECT = {48, 104, UNDEFINED, UNDEF static const Rect DECK_SIZE_RECT = {200, 152, UNDEFINED, UNDEFINED }; static const Rect ROUND_TEXT_RECT = {48, 144, UNDEFINED, UNDEFINED }; static const Rect ANTE_TEXT_RECT = {8, 144, UNDEFINED, UNDEFINED }; -static const Rect ROUND_END_BLIND_REQ_RECT = {112, 96, 136, UNDEFINED }; +static const Rect ROUND_END_BLIND_REQ_RECT = {104, 96, 136, UNDEFINED }; static const Rect ROUND_END_BLIND_REWARD_RECT = { 168, 96, UNDEFINED, UNDEFINED }; static const Rect ROUND_END_NUM_HANDS_RECT = {88, 116, UNDEFINED, UNDEFINED }; static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UNDEFINED }; @@ -890,7 +890,7 @@ void game_round_init() //{ // obj_hide(playing_blind_token->obj); // Hide the blind token sprite for now //} - round_end_blind_token = blind_token_new(current_blind, 82, 86, 34); // Create the blind token sprite for round end + round_end_blind_token = blind_token_new(current_blind, 81, 86, 34); // Create the blind token sprite for round end if (round_end_blind_token != NULL) {