From 8f7f093290e8b7d221aa8df5a8bbf3421ec164db Mon Sep 17 00:00:00 2001 From: cellos51 Date: Sat, 5 Jul 2025 14:32:08 -0400 Subject: [PATCH] i keep accidentally pushing the game state --- source/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/game.c b/source/game.c index c7d8213..193b3f6 100644 --- a/source/game.c +++ b/source/game.c @@ -19,7 +19,7 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just static int game_speed = 1; static int background = 0; -static enum GameState game_state = GAME_ROUND_END; // The current game state, this is used to determine what the game is doing at any given time +static enum GameState game_state = GAME_PLAYING; // The current game state, this is used to determine what the game is doing at any given time static enum HandState hand_state = HAND_DRAW; static enum PlayState play_state = PLAY_PLAYING;