Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.

This commit is contained in:
MeirGavish
2025-07-27 01:13:57 +03:00
parent 942a954d00
commit 95565862b0
9 changed files with 330 additions and 218 deletions
+6 -12
View File
@@ -45,17 +45,7 @@ typedef struct
typedef struct
{
Card *card;
Sprite *sprite;
FIXED tx, ty; // target position
FIXED x, y; // position
FIXED vx, vy; // velocity
FIXED tscale;
FIXED scale;
FIXED vscale;
FIXED trotation; // this never gets used so i might remove it later
FIXED rotation;
FIXED vrotation;
bool selected;
SpriteObject *sprite_object;
} CardObject;
// Card functions
@@ -71,6 +61,10 @@ CardObject *card_object_new(Card *card);
void card_object_destroy(CardObject **card_object);
void card_object_update(CardObject *card_object); // Update the card object position and scale
void card_object_set_sprite(CardObject *card_object, int layer);
void card_object_shake(CardObject *card_object, mm_word sound_id); // This doesn't actually score anything, it just performs an animation and plays a sound effect
void card_object_shake(CardObject* card_object, mm_word sound_id);
void card_object_set_selected(CardObject* card_object, bool selected);
bool card_object_is_selected(CardObject* card_object);
Sprite* card_object_get_sprite(CardObject* card_object);
#endif // CARD_H
-2
View File
@@ -50,8 +50,6 @@ typedef struct
int bottom;
} Rect;
#define UNDEFINED -1
/* Gets the screenblock tile for the given coordinates (x, y).
* x and y are in number of tiles.
* Returns the screenblock tile.
+6 -15
View File
@@ -42,22 +42,8 @@ typedef struct
typedef struct // copy of CardObject in card.h
{
/* Note that since JokerObject is cast to CardObject in joker_object_update(),
* they have to have the exact same structure to have
* the exact same field offsets in memory
*/
Joker *joker;
Sprite *sprite;
FIXED tx, ty;
FIXED x, y;
FIXED vx, vy;
FIXED tscale;
FIXED scale;
FIXED vscale;
FIXED trotation;
FIXED rotation;
FIXED vrotation;
bool selected;
SpriteObject* sprite_object;
} JokerObject;
typedef struct // These jokers are triggered after the played hand has finished scoring.
@@ -84,4 +70,9 @@ void joker_object_update(JokerObject *joker_object);
void joker_object_shake(JokerObject *joker_object, mm_word sound_id); // This doesn't actually score anything, it just performs an animation and plays a sound effect
bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips, int *mult, int *xmult, int *money, bool *retrigger); // This scores the joker and returns true if it was scored successfully (Card = NULL means the joker is independent and not scored by a card)
void joker_object_set_selected(JokerObject* joker_object, bool selected);
bool joker_object_is_selected(JokerObject* joker_object);
Sprite* joker_object_get_sprite(JokerObject* joker_object);
#endif // JOKER_H
+30
View File
@@ -2,6 +2,7 @@
#define SPRITE_H
#include <tonc.h>
#include <maxmod.h>
typedef struct
{
@@ -11,6 +12,22 @@ typedef struct
POINT pos;
} Sprite;
// A sprite object is a sprite that is selectable and movable in animation
typedef struct
{
Sprite* sprite;
FIXED tx, ty; // target position
FIXED x, y; // position
FIXED vx, vy; // velocity
FIXED tscale;
FIXED scale;
FIXED vscale;
FIXED trotation; // this never gets used so i might remove it later
FIXED rotation;
FIXED vrotation;
bool selected;
} SpriteObject;
// Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index);
Sprite *affine_sprite_new(u16 a0, u16 a1, u32 tid, u32 pb);
@@ -28,4 +45,17 @@ INLINE void sprite_position(Sprite *sprite, int x, int y)
void sprite_init();
void sprite_draw();
// SpriteObject methods
SpriteObject *sprite_object_new();
void sprite_object_destroy(SpriteObject **sprite_object);
void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite);
void sprite_object_reset_transform(SpriteObject* sprite_object);
void sprite_object_update(SpriteObject *sprite_object);
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
bool sprite_object_is_selected(SpriteObject* sprite_object);
Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
#endif // SPRITE_H
+2
View File
@@ -33,4 +33,6 @@ static inline int get_digits_even(int n)
return 5;
}
#define UNDEFINED -1
#endif // UTIL_H