Fix errors introduced by latest commits

This commit is contained in:
Nan
2025-10-08 18:39:49 +02:00
parent af72fe5749
commit 9ae53bddb8
+6 -5
View File
@@ -591,12 +591,12 @@ static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card) {
for (int i = 0; i < list_get_size(jokers); i++ ) { for (int i = 0; i < list_get_size(jokers); i++ ) {
JokerObject* curr_joker_object = list_get(jokers, i); JokerObject* curr_joker_object = list_get(jokers, i);
if (trigger_next_joker) { if (trigger_next_joker) {
effect = joker_get_score_effect(joker_object->joker, scored_card); effect = joker_get_score_effect(curr_joker_object->joker, scored_card);
break; break;
} }
// JOKER_BLUEPRINT_ID (joker.h) will need to be updated // JOKER_BLUEPRINT_ID (joker.h) will need to be updated
if (curr_joker_object->joke == joker) if (curr_joker_object->joker == joker)
trigger_next_joker = true; trigger_next_joker = true;
} }
@@ -606,7 +606,8 @@ static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card) {
__attribute__((unused)) __attribute__((unused))
static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card) { static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0}; JokerEffect effect = {0};
if (joker->processed) static bool in_brainstorm = false;
if (in_brainstorm)
return effect; return effect;
List* jokers = get_jokers(); List* jokers = get_jokers();
@@ -615,9 +616,9 @@ static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card) {
// JOKER_BRAINSTORM_ID (joker.h) will need to be updated // JOKER_BRAINSTORM_ID (joker.h) will need to be updated
if (first_joker != NULL && first_joker->joker->id != JOKER_BRAINSTORM_ID) { if (first_joker != NULL && first_joker->joker->id != JOKER_BRAINSTORM_ID) {
// manually flip this to avoid infinite blueprint + brainstorm loops // manually flip this to avoid infinite blueprint + brainstorm loops
joker->processed = true; in_brainstorm = true;
effect = joker_get_score_effect(first_joker->joker, scored_card); effect = joker_get_score_effect(first_joker->joker, scored_card);
joker->processed = false; in_brainstorm = false;
} }
return effect; return effect;