Fixed palette issue

This commit is contained in:
cellos51
2025-07-16 15:57:07 -04:00
parent 9f22628b6c
commit a37ba18386
+7 -8
View File
@@ -1762,7 +1762,7 @@ void game_round_end()
} }
else if (timer > FRAMES(20)) else if (timer > FRAMES(20))
{ {
memset16(&pal_bg_mem[18], 0x1483, 1); memset16(&pal_bg_mem[17], 0x1483, 1);
state = 6; state = 6;
timer = 0; timer = 0;
} }
@@ -1784,7 +1784,12 @@ void game_round_end()
// interest_y = 1 + hand_y; // interest_y = 1 + hand_y;
// } // }
if (timer == 1) // Expand the black part of the panel down by one tile if (hand_reward <= 0 && interest_reward <= 0) // Once all rewards are accounted for go to the next state
{
timer = 0; // Reset the timer
state = 7; // Go to the next state
}
else if (timer == 1) // Expand the black part of the panel down by one tile
{ {
Rect single_line_rect = ROUND_END_MENU_RECT; Rect single_line_rect = ROUND_END_MENU_RECT;
single_line_rect.top = 12; single_line_rect.top = 12;
@@ -1818,12 +1823,6 @@ void game_round_end()
} }
} }
if (hand_reward <= 0 && interest_reward <= 0) // Once all rewards are accounted for go to the next state
{
timer = 0; // Reset the timer
state = 7; // Go to the next state
}
break; break;
} }
case 7: case 7: