Add clang format and used it for bitset (#240)
* Add clang format file .clang-format * Use clang format on bitset --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com>
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+22
-24
@@ -1,12 +1,12 @@
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/** @file bitset.h
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*
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* @brief A bitset for operating on flags
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*/
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* @brief A bitset for operating on flags
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*/
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#ifndef BITSET_H
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#define BITSET_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdint.h>
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/**
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* @def BITSET_BITS_PER_WORD
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@@ -24,13 +24,13 @@
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* bitset will always use this number of words, though it's capacity can be any length
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* from `1` to `BITSET_BITS_PER_WORD * BITSET_ARRAY_SIZE`
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*/
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#define BITSET_ARRAY_SIZE 8
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#define BITSET_ARRAY_SIZE 8
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/**
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* @def BITSET_MAX_BITS
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* @brief Maximum number of bits in a bitset
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*/
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#define BITSET_MAX_BITS BITSET_BITS_PER_WORD * BITSET_ARRAY_SIZE
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#define BITSET_MAX_BITS (BITSET_BITS_PER_WORD * BITSET_ARRAY_SIZE)
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/**
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* @brief A bitset spread across multiple `uint32_t` words
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@@ -40,7 +40,7 @@ typedef struct Bitset
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/**
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* @brief Word array of `uint32_t` to hold the bitset data
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*/
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uint32_t *w;
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uint32_t* w;
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/**
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* @brief Number of bits in a word, will be 32
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@@ -73,7 +73,7 @@ typedef struct
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/**
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* @brief @ref Bitset this is iterating through
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*/
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const Bitset *bitset;
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const Bitset* bitset;
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/**
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* @brief Current word the iterator is on
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@@ -88,7 +88,7 @@ typedef struct
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/**
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* @brief Number of bits that have been iterated through in total
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*/
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int itr;
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int itr;
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} BitsetItr;
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/**
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@@ -98,7 +98,7 @@ typedef struct
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* @param idx the index of the flag to set
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* @param on the value to set the flag to
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*/
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void bitset_set_idx(Bitset *bitset, int idx, bool on);
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void bitset_set_idx(Bitset* bitset, int idx, bool on);
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/**
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* @brief Get the value of a flag
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@@ -108,19 +108,19 @@ void bitset_set_idx(Bitset *bitset, int idx, bool on);
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*
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* @return the value of the flag as `true` or `false`
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*/
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bool bitset_get_idx(Bitset *bitset, int idx);
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bool bitset_get_idx(Bitset* bitset, int idx);
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// Get the next free (set to 0) index in the bitset.
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// It also sets the bit which it maybe should do... It really shouldn't do two things
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// But it's such a fast operation idk. // TODO: decide what you wanna do
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int bitset_allocate_idx(Bitset *bitset);
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int bitset_allocate_idx(Bitset* bitset);
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/**
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* @brief Clear the bitset, all to 0
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*
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* @param bitset A @ref Bitset to operate on
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*/
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void bitset_clear(Bitset *bitset);
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void bitset_clear(Bitset* bitset);
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/**
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* @brief Check if a bitset is empty (all 0's)
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@@ -129,7 +129,7 @@ void bitset_clear(Bitset *bitset);
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*
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* @return `true` if empty, `false` otherwise
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*/
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bool bitset_is_empty(Bitset *bitset);
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bool bitset_is_empty(Bitset* bitset);
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/**
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* @brief Count how many bits are set to `1` in a bitset
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@@ -138,7 +138,7 @@ bool bitset_is_empty(Bitset *bitset);
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*
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* @return The number of flags set to `1` in a bitset
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*/
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int bitset_num_set_bits(Bitset *bitset);
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int bitset_num_set_bits(Bitset* bitset);
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/**
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* @brief Find the index of the nth set bit
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@@ -150,7 +150,7 @@ int bitset_num_set_bits(Bitset *bitset);
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*
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* @return The index of the nth flag set to `1` in the bitset
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*/
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int bitset_find_idx_of_nth_set(const Bitset *bitset, int n);
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int bitset_find_idx_of_nth_set(const Bitset* bitset, int n);
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/**
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* @brief Declare a @ref BitsetItr
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@@ -190,15 +190,13 @@ int bitset_itr_next(BitsetItr* itr);
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* @param name the name of the bitset
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* @param capacity the capacity of the bitset
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*/
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#define BITSET_DEFINE(name, capacity) \
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static uint32_t name##_w[BITSET_ARRAY_SIZE] = {0}; \
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static Bitset name = \
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{ \
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.w = name##_w, \
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.nbits = BITSET_BITS_PER_WORD, \
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.nwords = BITSET_ARRAY_SIZE, \
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.cap = capacity, \
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#define BITSET_DEFINE(name, capacity) \
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static uint32_t name##_w[BITSET_ARRAY_SIZE] = {0}; \
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static Bitset name = { \
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.w = name##_w, \
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.nbits = BITSET_BITS_PER_WORD, \
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.nwords = BITSET_ARRAY_SIZE, \
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.cap = capacity, \
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};
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#endif // BITSET_H
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