Avoid non-small blind selection because it currently crashes the game
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+2
-1
@@ -2146,7 +2146,8 @@ void game_blind_select()
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// TODO: Figure out why this animation doesn't display...
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main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_DOWN);
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}
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else
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// TODO: Currently selecting other blinds crashes, remove this condition once fixed
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else if (current_blind == SMALL_BLIND)
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{
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game_set_state(GAME_PLAYING);
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timer = 0;
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