From ad9358547d1189a46f8f44e7a9f09c97535e7ca0 Mon Sep 17 00:00:00 2001 From: alex Date: Tue, 23 Sep 2025 12:44:03 -0700 Subject: [PATCH] main --- source/sprite.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/source/sprite.c b/source/sprite.c index b303d2e..feab6dc 100644 --- a/source/sprite.c +++ b/source/sprite.c @@ -159,11 +159,7 @@ void sprite_object_reset_transform(SpriteObject* sprite_object) void sprite_object_update(SpriteObject* sprite_object) { sprite_object->vx += ((sprite_object->tx - sprite_object->x) * get_game_speed()) / 8; // SPEED - sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; // this makes the game_speed not be - // able to be more than 8, because of - //integer division making it a divide by 0. - // shouldn't be a problem since speed 9 or more - // is way too much lol. + sprite_object->vy += ((sprite_object->ty - sprite_object->y) * get_game_speed()) / 8; sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8; // Scale up the card when it's played