moved all logic from card.c to game.c for future optimization

This commit is contained in:
cellos51
2025-06-26 00:20:46 -04:00
parent 126d5a5bab
commit af43a91f19
5 changed files with 935 additions and 955 deletions
+1 -62
View File
@@ -26,43 +26,6 @@
#define KING 11
#define ACE 12
// Hand types
enum HandType
{
NONE,
HIGH_CARD,
PAIR,
TWO_PAIR,
THREE_OF_A_KIND,
STRAIGHT,
FLUSH,
FULL_HOUSE,
FOUR_OF_A_KIND,
STRAIGHT_FLUSH,
ROYAL_FLUSH,
FIVE_OF_A_KIND,
FLUSH_HOUSE,
FLUSH_FIVE
};
// Hand states
enum HandState
{
HAND_DRAW,
HAND_SELECT,
HAND_DISCARD,
HAND_PLAY,
HAND_PLAYING
};
enum PlayState
{
PLAY_PLAYING,
PLAY_SCORING,
PLAY_ENDING,
PLAY_ENDED
};
// Card types
typedef struct
{
@@ -95,30 +58,6 @@ u8 card_get_value(Card *card);
CardObject *card_object_new(Card *card);
void card_object_destroy(CardObject **card_object);
void card_object_update(CardObject *card_object); // Update the card object position and scale
// Card functions
void card_init();
void card_update();
// Hand functions
void hand_set_focus(int index); // This makes the card at the given index the one that's being looked at
int hand_get_focus(); // This gets the index of the card that's being looked at
void hand_select(); // This lets the player select the card they're looking at for the next action
void hand_change_sort(); // This sorts the hand by suit or rank
int hand_get_size(); // This gets the size of the hand
int hand_get_max_size(); // This gets the maximum size of the hand (this doesn't get the array max, it gets the total amount of cards that you have)
enum HandType hand_get_type(); // This gets the type of the hand
enum HandState hand_get_state(); // This gets the current state of the hand
bool hand_discard(); // This discards the selected cards
bool hand_play(); // This plays the selected cards
// Play functions
enum PlayState play_get_state(); // This gets the current state of the play
Card *play_get_scored_card(); // This gets the card that was scored in the last play
// Deck functions
int deck_get_size(); // This gets the size of the deck
int deck_get_max_size(); // This gets the maximum size of the deck (this doesn't get the array max, it gets the total amount of cards that you have)
void deck_shuffle(); // This shuffles the deck
void card_object_set_sprite(CardObject *card_object, int layer);
#endif // CARD_H