Refactor/round end (#479)
* Initial round_end extraction * move hands to game vars * Checkpoint * Finish removing all variables for state fns * Move over round_end substate functions * Move over round_end with compile * working in general * Fix round start state issue * clang-format * Fix clang format issue * PR fixes and standardize types in game vars struct * Clang-format
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@@ -192,5 +192,8 @@ void display_round(void);
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void reset_top_left_panel_bottom_row(void);
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void reset_background(void);
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void display_hands(void);
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void display_discards(void);
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void display_score(u32 value);
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#endif // GAME_H
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