Refactor/round end (#479)
* Initial round_end extraction * move hands to game vars * Checkpoint * Finish removing all variables for state fns * Move over round_end substate functions * Move over round_end with compile * working in general * Fix round start state issue * clang-format * Fix clang format issue * PR fixes and standardize types in game vars struct * Clang-format
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-7
@@ -9,13 +9,17 @@
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#include "graphic_utils.h"
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// clang-format off
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// Points x y
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static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18};
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static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0, };
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// Rects left top right bottom
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static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
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static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
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// Points x y
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static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18};
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static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0};
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static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
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// Rects left top right bottom
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static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
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static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
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static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40};
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static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32};
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static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING
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// clang-format on
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#endif // LAYOUT_H
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