Refactor/round end (#479)
* Initial round_end extraction * move hands to game vars * Checkpoint * Finish removing all variables for state fns * Move over round_end substate functions * Move over round_end with compile * working in general * Fix round start state issue * clang-format * Fix clang format issue * PR fixes and standardize types in game vars struct * Clang-format
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@@ -9,6 +9,14 @@
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#define TM_ZERO 0
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#define TM_REWARDS_ELLIPSIS_PRINT_START 2
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#define TM_REWARDS_ELLIPSIS_PRINT_END 16
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#define TM_REWARD_DISPLAY_INTERVAL 15
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#define TM_REWARD_INCREMENT_INTERVAL 20
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#define TM_DISPLAY_REWARDS_CONT_WAIT (TM_REWARDS_ELLIPSIS_PRINT_END + TM_REWARD_DISPLAY_INTERVAL)
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#define TM_HAND_REWARD_INCR_WAIT (TM_DISPLAY_REWARDS_CONT_WAIT + TM_REWARD_DISPLAY_INTERVAL)
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#define MENU_POP_OUT_ANIM_FRAMES 20
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#endif // TIMER_H
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