(Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1
This commit is contained in:
@@ -0,0 +1,17 @@
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#ifndef AFFINE_BACKGROUND_H
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#define AFFINE_BACKGROUND_H
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#include <tonc.h>
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#include "graphic_utils.h"
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#define AFFINE_BG_PAL_LEN 5
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#define AFFINE_BG_PB (PAL_ROW_LEN * 15) // This isn't really a palette bank, just the starting index of the palette
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void affine_background_init();
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void affine_background_update();
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void affine_background_set_color(COLOR color);
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// Must be called with an array of size at least AFFINE_BG_PAL_LEN
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void affine_background_load_palette(const u16 *src);
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#endif // AFFINE_BACKGROUND_H
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@@ -6,6 +6,8 @@
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#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
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#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
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#define MAX_SELECTION_SIZE 5
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#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
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#define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X'
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#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
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// TODO: Turn into enum?
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@@ -77,6 +79,7 @@ typedef struct CardObject CardObject; // forward declaration, actually declared
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typedef struct JokerObject JokerObject;
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CardObject** get_hand_array(void);
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int get_hand_top(void);
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int hand_get_size(void);
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CardObject** get_played_array(void);
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int get_played_top(void);
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JokerObject** get_jokers(void);
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+22
-1
@@ -44,6 +44,9 @@
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#define TILE_SIZE 8
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#define EFFECT_TEXT_SEPARATION_AMOUNT 32; // If we need to show multiple effects at once
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// By default TTE characters occupy a single tile
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#define TTE_CHAR_SIZE TILE_SIZE
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typedef struct
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{
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int left;
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@@ -118,4 +121,22 @@ void tte_erase_rect_wrapper(Rect rect);
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*/
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void update_text_rect_to_right_align_num(Rect* rect, int num, int overflow_direction);
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#endif //GRAPHIC_UTILS_H
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/*Copies 16 bit data from src to dst, applying a palette offset to the data.
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* This is intended solely for use with tile8/8bpp data for dst and src.
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* The palette offset allows the tiles to use a different location in the palette
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* memory
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* This is useful because grit always loads the palette to the beginning of
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* pal_bg_mem[]
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*/
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void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset);
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/*Copies 32 bit data from src to dst, applying a palette offset to the data.
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* This is intended solely for use with tile8/8bpp data for dst and src.
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* The palette offset allows the tiles to use a different location in the palette
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* memory
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* This is useful because grit always loads the palette to the beginning of
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* pal_bg_mem[]
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*/
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void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset);
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#endif //GRAPHIC_UTILS_H
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+7
-1
@@ -6,10 +6,16 @@
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#include "sprite.h"
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#include "card.h"
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#include "game.h"
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#include "graphic_utils.h"
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#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
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#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
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#define JOKER_BASE_PB 4 // Palette bank for the default jokers
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#define JOKER_BASE_PB 4 // The starting palette index for the jokers
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#define JOKER_LAST_PB (NUM_PALETTES - 1)
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// Currently allocating the rest of the palettes for the jokers.
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// This number needs to be decreased once we need to allocated palettes for other sprites
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// such as planet cards etc.
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#define JOKER_STARTING_LAYER 27
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#define BASE_EDITION 0
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@@ -10,5 +10,8 @@
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#include "joker_gfx6.h"
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#include "joker_gfx7.h"
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#include "joker_gfx8.h"
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#include "joker_gfx9.h"
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#include "joker_gfx10.h"
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#include "joker_gfx11.h"
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#endif
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@@ -0,0 +1,25 @@
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#ifndef LIST_H
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#define LIST_H
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#include <stdbool.h>
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/* Defining an int list for simplicity
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* If another list is needed, a generic void*
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* list should be defined....
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*/
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typedef struct IntList
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{
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int* _array;
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int size;
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int allocated_size;
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} IntList;
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IntList *int_list_new(int init_size);
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void int_list_destroy(IntList **list);
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bool int_list_append(IntList *list, int value);
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bool int_list_remove_by_idx(IntList *list, int index);
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int int_list_get(IntList *list, int index);
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int int_list_get_size(IntList *list);
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bool int_list_remove_by_value(IntList *list, int value);
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#endif
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+3
-1
@@ -4,11 +4,12 @@
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#include <tonc.h>
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#include <maxmod.h>
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#define CARD_SPRITE_SIZE 32
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typedef struct
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{
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OBJ_ATTR *obj;
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OBJ_AFFINE *aff;
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u32 tid, pb;
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POINT pos;
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} Sprite;
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@@ -44,6 +45,7 @@ INLINE void sprite_position(Sprite *sprite, int x, int y)
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// Sprite functions
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void sprite_init();
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void sprite_draw();
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int sprite_get_pb(const Sprite* sprite);
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// SpriteObject methods
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SpriteObject *sprite_object_new();
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@@ -37,6 +37,8 @@ static inline int get_digits_even(int n)
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#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
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#define INT_MAX_DIGITS 10 // strlen(str(INT_MAX)) = strlen("2147483647")
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int int_arr_max(int int_arr[], int size);
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#endif // UTIL_H
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