Update joker_effects.c
updated jokers into joker registry
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@@ -550,7 +550,7 @@ static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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// graphics available from @MathisMartin31
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__attribute__((unused))
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static JokerEffect joker_bootstraps_effect(Joker *joker, Card *scored_card) {
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static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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@@ -652,6 +652,13 @@ const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 4, abstract_joker_effect },
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{ UNCOMMON_JOKER, 6, bull_joker_effect},
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{ RARE_JOKER, 8, the_duo_joker_effect},
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{ RARE_JOKER, 8, the_trio_joker_effect},
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{ RARE_JOKER, 8, the_family_joker_effect},
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{ RARE_JOKER, 8, the_order_joker_effect},
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{ RARE_JOKER, 8, the_tribe_joker_effect},
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect},
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect},
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#endif
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};
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