Refactor countdown timer rectangle usage in splash screen for improved readability
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@@ -5,6 +5,8 @@
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#include "graphic_utils.h"
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#include "graphic_utils.h"
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#include "game.h"
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#include "game.h"
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static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152};
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void splash_screen_init()
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void splash_screen_init()
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{
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{
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tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
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tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
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@@ -16,8 +18,8 @@ void splash_screen_update(uint timer)
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{
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{
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if (timer < SPLASH_DURATION_FRAMES)
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if (timer < SPLASH_DURATION_FRAMES)
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{
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{
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tte_erase_rect_wrapper((Rect){208, 144, 240, 152});
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tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT);
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tte_printf("#{P:208,144; cx:0xF000}%d", 1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS);
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tte_printf("#{P:%d,%d; cx:0xF000}%d", COUNTDOWN_TIMER_RECT.left, COUNTDOWN_TIMER_RECT.top, 1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS);
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if (!key_hit(KEY_ANY))
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if (!key_hit(KEY_ANY))
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{
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{
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