null check on greedy joker
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@@ -71,7 +71,7 @@ JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
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effect.mult = 4;
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break;
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case GREEDY_JOKER_ID: // Greedy Joker
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if (scored_card->suit == DIAMONDS) // If the scored card is a diamond
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if (scored_card != NULL && scored_card->suit == DIAMONDS) // If the scored card is a diamond
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{
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effect.mult = 3;
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}
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