Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
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@@ -1,6 +1,14 @@
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#ifndef GAME_H
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#define GAME_H
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enum GameState
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{
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GAME_PLAYING,
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GAME_ROUND_END,
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GAME_SHOP,
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GAME_BLIND_SELECT
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};
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// Game functions
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void game_init();
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void game_update();
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