Refactor/RNG system (#476)
* Extract rng manipulation to its own file * clang format * Get CPU cycles since game start to use for RNG * change a few things * clang format * Implement suggestions from @ricfehr3 * clang format * Fix rebase issue * clang format * Create RngInfo struct to hold seed and step * clang format * Make a note about rng_restore system not having been tested properly yet * Apply suggestions from @ricfehr3 Co-authored-by: Rickey <ric@rf3.xyz> * clang format --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Rickey <ric@rf3.xyz>
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MathisMartin31
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@@ -175,8 +175,6 @@ void display_mult(void);
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void display_money(void);
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void set_retrigger(bool new_retrigger);
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u32 get_rand(void);
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// joker specific functions
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bool is_shortcut_joker_active(void);
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int get_straight_and_flush_size(void);
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