Refactor/RNG system (#476)
* Extract rng manipulation to its own file * clang format * Get CPU cycles since game start to use for RNG * change a few things * clang format * Implement suggestions from @ricfehr3 * clang format * Fix rebase issue * clang format * Create RngInfo struct to hold seed and step * clang format * Make a note about rng_restore system not having been tested properly yet * Apply suggestions from @ricfehr3 Co-authored-by: Rickey <ric@rf3.xyz> * clang format --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Rickey <ric@rf3.xyz>
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Rickey
MathisMartin31
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@@ -6,6 +6,7 @@
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#include "gbalatro_sys8.h"
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#include "graphic_utils.h"
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#include "joker.h"
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#include "random.h"
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#include "save.h"
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#include "sprite.h"
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@@ -24,6 +25,8 @@
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void init()
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{
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rng_init();
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irq_init(NULL);
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irq_add(II_VBLANK, mmVBlank);
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irq_add(II_HBLANK, affine_background_hblank);
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