Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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+22
-1
@@ -7,6 +7,7 @@
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#include "sprite.h"
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#include "card.h"
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#include "blind.h"
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#include "background_gfx.h"
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#include "background_play_gfx.h"
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@@ -18,12 +19,15 @@ static int timer = 1; // This might already exist in libtonc but idk so i'm just
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static int game_speed = 1;
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static int background = 0;
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static enum GameState game_state = GAME_PLAYING;
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static enum GameState game_state = GAME_ROUND_END;
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static enum HandState hand_state = HAND_DRAW;
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static enum PlayState play_state = PLAY_PLAYING;
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static enum HandType hand_type = NONE;
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static Sprite *playing_blind_token = NULL; // The sprite that displays the blind when in "GAME_PLAYING/GAME_ROUND_END" state
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static Sprite *round_end_blind_token = NULL; // The sprite that displays the blind when in "GAME_ROUND_END" state
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static int hands = 4;
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static int discards = 4;
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@@ -549,6 +553,10 @@ void deck_shuffle()
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// Game functions
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void game_init()
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{
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playing_blind_token = blind_token_new(SMALL_BLIND, 8, 18, 33); // Create the blind token sprite at the top left corner
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round_end_blind_token = blind_token_new(SMALL_BLIND, 82, 78, 34); // Create the blind token sprite for round end
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obj_hide(round_end_blind_token->obj); // Hide the blind token sprite for now
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// Fill the deck with all the cards. Later on this can be replaced with a more dynamic system that allows for different decks and card types.
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for (int suit = 0; suit < NUM_SUITS; suit++)
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{
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@@ -1304,6 +1312,19 @@ void game_round_end()
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const unsigned short tile_map5[17] = {se_mem[31][8 + 32 * y], 0x0001, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0401};
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memcpy(&se_mem[31][8 + 32 * y], tile_map5, sizeof(tile_map5));
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}
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else if (timer_offset == 30)
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{
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obj_unhide(round_end_blind_token->obj, 0);
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tte_printf("#{P:112,88; cx:0xE000}%d", blind_requirement);
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int y = 12;
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unsigned short tile_map3[17] = {se_mem[31][8 + 32 * (y - 1)], 0x0001, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0015, 0x0401};
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memcpy(&se_mem[31][8 + 32 * (y - 1)], tile_map3, sizeof(tile_map3));
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const unsigned short tile_map4[17] = {se_mem[31][8 + 32 * y], 0x0001, 0x0054, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0055, 0x0454, 0x0401};
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memcpy(&se_mem[31][8 + 32 * y], tile_map4, sizeof(tile_map4));
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}
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}
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}
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