Implement a global SpriteObject update loop (#553)
* Implement `sprite_object_update_all` * clang format * Change update order * tmp * make it crash * Fix bad address crash * Address @MeirGavish's comments * Tweaked card draw position further * Tweaked card draw position further, again --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -75,7 +75,6 @@ u8 card_get_value(Card* card);
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// CardObject methods
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CardObject* card_object_new(Card* card);
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void card_object_destroy(CardObject** card_object);
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void card_object_update(CardObject* card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject* card_object, int layer);
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void card_object_set_sprite_face_down(CardObject* card_object, enum DeckType deck, int layer);
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void card_object_shake(CardObject* card_object, mm_word sound_id);
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