Implement a global SpriteObject update loop (#553)
* Implement `sprite_object_update_all` * clang format * Change update order * tmp * make it crash * Fix bad address crash * Address @MeirGavish's comments * Tweaked card draw position further * Tweaked card draw position further, again --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -195,7 +195,6 @@ int joker_get_sell_value(const Joker* joker);
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JokerObject* joker_object_new(Joker* joker);
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void joker_object_destroy(JokerObject** joker_object);
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void joker_object_update(JokerObject* joker_object);
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// This doesn't actually score anything, it just performs an animation and plays a sound effect
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void joker_object_shake(JokerObject* joker_object, mm_word sound_id);
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// This scores the joker and returns true if it was scored successfully
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