Implement a global SpriteObject update loop (#553)

* Implement `sprite_object_update_all`

* clang format

* Change update order

* tmp

* make it crash

* Fix bad address crash

* Address @MeirGavish's comments

* Tweaked card draw position further

* Tweaked card draw position further, again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-17 19:26:53 -07:00
committed by GitHub
co-authored by MathisMartin31
parent d2cdc7af1b
commit c706a387a9
10 changed files with 27 additions and 44 deletions
+7
View File
@@ -238,6 +238,13 @@ void sprite_object_reset_transform(SpriteObject* sprite_object);
*/
IWRAM_CODE void sprite_object_update(SpriteObject* sprite_object);
/**
* @brief Update all SpriteObjects, to be called once per frame in the main update loop.
*
* TODO: try and put this function in IWRAM for performance purposes. Crashed the last time I tried.
*/
void sprite_object_update_all(void);
/**
* @brief Shake SpriteObject on screen and play a sound
*